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Text File | 1993-05-25 | 240.4 KB | 7,261 lines |
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- FOOTBALL POOL KEEPER
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- USER
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- MANUAL
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- Copyright (C) 1985,1993 Franware Systems
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- Version 1.3
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- 05/01/93
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- Franware Systems
- P.O. BOX 11256
- Merrillville IN 46411
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- TABLE OF CONTENTS
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- INTRODUCTION
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- Hardware Requirements............................ 1-1
- Terminology & Conventions........................ 1-1
- Installation..................................... 1-1
- Technical Support................................ 1-1
- FPK Files........................................ 1-2
- Printing FPK Documents........................... 1-2
- License Agreement and Disclaimer................. 1-4
-
- STARTING FPK
-
- Starting FPK Program............................. 2-1
- Quick Demo Walk Thru............................. 2-1
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- PRIMARY PROCEDURES
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- Pool Setup Procedure............................. 3-1
- Weekly Pool Processing Cycle..................... 3-2
- End of Season Procedure.......................... 3-2
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- MAIN MENU
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- Enter Player Picks............................... 4-1
- Enter Player Picks.......................... 4-2
- Display Players without Picks entered....... 4-6
- Print Players without Picks entered......... 4-6
- Print Picks Audit Report.................... 4-7
- Display Monetary recap...................... 4-8
- Display Player Pick Summary................. 4-10
- Print Players Pick Matrix................... 4-11
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- Enter and Process Results........................ 5-1
- Enter Game Results.......................... 5-2
- Process and Display Prelim Results Recap.... 5-4
- Process and Print Prelim Results Recap...... 5-4
- Process Results............................. 5-9
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- Print Pool Results............................... 6-1
- Result Matrix (EPSON & HP SII ONLY)......... 6-3
- Result Matrix (EPSON & HP SII & OTHERS)..... 6-5
- Results Recap............................... 6-7
- Regular Game Results........................ 6-8
- Games Right Option Results.................. 6-9
- Monday Night Option Results................. 6-10
- YTD Standings............................... 6-11
- Monetary Distribution Recap................. 6-16
- Next Week's Input Control Document.......... 6-18
- Individual Player Results................... 6-20
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- Maintain Player Records and Lists................ 7-1
- Maintain Player Records..................... 7-1
- Print Player List........................... 7-6
- Print Player Labels......................... 7-6
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- TABLE OF CONTENTS
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- Print Player Pick Sheets......................... 8-1
- Half Page With Stub......................... 8-4
- Half Page Without Stub...................... 8-5
- Full Page With Stub......................... 8-6
- Full Page Without Stub...................... 8-7
- Print Game Result Sheets.................... 8-8
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- Restore Pool to Prior Week....................... 9-1
- Select Pool...................................... 9-2
- Setup Menu (Print Documents) - (see below)
- Save POOL DATA & Exit to DOS..................... 10-1
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- SETUP MENU
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- Pool Setup....................................... 11-1
- Setup Pool Options.......................... 11-1
- Setup Color & Sound......................... 11-9
- Setup Printer............................... 11-10
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- Maintain Schedule & Teams........................ 12-1
- Maintain Schedule........................... 12-2
- Maintain Teams.............................. 12-7
- Print Team List............................. 12-9
- Print Football Pool Schedule Order Form..... 12-10
- Print Schedule Worksheets................... 12-11
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- Clear & Reset Pool Data.......................... 13-1
- Print Your Comments to the Author Form........... 14-1
- Print Football Pool Schedule Order Form.......... 14-1
- Print Registration Form.......................... 14-1
- Print Football Pool Keeper Manual................ 14-1
- Print Sample Football Pool Signup Forms.......... 14-1
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- ERROR MESSAGES......................................... 15-1
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- INTRODUCTION
- ==========================================================================
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- Hardware Requirements
- ---------------------
- PC-DOS or MS-DOS Version 2.1 or higher
- IBM PC compatible Computer
- 384K RAM Memory
- One Floppy Disk Drive
- Hard Disk Drive
- Any Printer Type
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- Terminology & Conventions
- -------------------------
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- FPK - Football Pool Keeper Program
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- Pool Keeper - Person who is running (administrating) the Pool.
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- Player - A person who is participating in the Football Pool.
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- YTD - Describes the period from the beginning of a league's season to the
- present time, even if this period extends past end of a year.
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- EOY - This term is used to describe the end of a League's Season, even if
- the League's Season extends past the end of a year.
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- Pool Data Base File - File that contains Pool Options, Schedule Data, Team
- Names, Player Data and Misc. Data.
- Keys:
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- ESC - This key will exit you from most screens.
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- Installation
- ------------
- Procedures for installation of FPK and for loading any Schedules you may
- have ordered are described in the README.1ST file. To display this file
- on the screen type one of the following at your hard drive prompt.
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- TYPE \FPK\README.1ST | MORE <enter> (To display from Hard Drive)
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- TYPE A:README.1ST | MORE <enter> (To display from Install disk)
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- To print this file type one of the following at your hard drive prompt.
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- COPY \FPK\README.1ST PRN <enter> (To print from Hard Drive)
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- COPY A:README.1ST PRN <enter> (To print from Install disk)
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- Technical Support
- -----------------
- If you are a Registered user of FPK, technical support information is
- stored in the README.1ST file. Please see "Installation" above for
- displaying or printing this file. Even if you are not Registered we still
- solicit any recommendation, general comment, question or problem with FPK.
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- Page 1-1
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- Please write us at any time by using the Comments to Author Form you can
- print from the Setup Menu (from Main Menu type <7>).
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- FPK Files
- ---------
- These are the files that appear in the Hard Drive Directory immediately
- after performing the proper install procedure. This file list may not be
- complete, see README.1ST file for a complete file list.
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- README.1ST Install Procedures & Misc. Information
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- FPK.EXE Main Program
- P11.EXE Secondary Program
- P12.EXE Secondary Program
- P13.EXE Secondary Program
- P14.EXE Secondary Program
- P15.EXE Secondary Program
- BRT70ENR.EXE Secondary Program
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- MANUAL.DOC User Manual
- COMMENT.DOC Comments to Author Form
- REGISTER.DOC Registration Form, License Agreement and Disclaimer
- SCHEDULE.DOC Schedule Order Form
- SIGNUP.DOC Sample Football Pool Signup forms
- VENDOR.DOC Info for Disk Distributors and BBS's
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- DEMO1A.DAT Demo #1 Pool Data Base File
- DEMO1B.DAT Demo #1 Results Report File
- DEMO2A.DAT Demo #2 Pool Data Base File
- DEMO2B.DAT Demo #2 Results Report File
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- DEFAULT.DAT Default Pool Data Base File
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- WKCU01.DAT Pool #1 Data Base File
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- * WKPR01.DAT Prior Week Pool #1 Data Base File
- * WKRS01.DAT Pool #1 Results Report File
- * MULTI.DAT Multiple Pool Directory
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- * These files are not present immediately after install, but are
- created later for Pool processing. If you distribute FPK to other
- parties only include files above that are NOT asterisked (*).
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- Printing FPK Documents
- ----------------------
- To print any of the following documents, you SHOULD (for proper
- pagination) print the user manual and other documents from the Pool Setup
- Menu (from Main Menu press <7>).
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- Your Comments to the Author Form
- Schedule Order Form
- Registration Form
- User Manual
- * Various sample Football Pool Participant Signup forms
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- * This ASCII file (SIGNUP.DOC) can be loaded into a Text Editor or a
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- Page 1-2
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- Word Processor Program so you can modify it to fit your needs. We
- recommend printing this file now or before you setup your Pool
- options. The contents of this file can give you an excellent
- insight on how the Pool works.
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- Page 1-3
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- License Agreement and Disclaimer
- --------------------------------
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- LICENSE AGREEMENT
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- Football Pool Keeper (FPK) is not and never has been public domain
- software, nor is it free software.
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- FPK is Copyright (c) 1985,1990 by Franware Systems.
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- Non-registered users are granted a limited license to use FPK on a trial
- basis for the purpose of determining whether FPK is suitable for their
- needs. Use of FPK, except for this limited purpose requires registration.
- Use of non-registered copies of FPK after a reasonable trial period by any
- person, business, corporation, or other entity is prohibited.
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- Registration permits a SINGLE user the license to use FPK on a single
- computer or on a different computer, but may not use the program on more
- than one computer at the same time.
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- All users are granted a limited license to copy FPK only for the trial use
- of others subject to the above limitations, and also the following:
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- FPK should be copied in a pre-install form. Please copy original
- install disks or if downloaded from BBS, copy original compressed
- file, if possible.
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- A nominal copy fee may be charged only for direct distribution.
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- For site licenses and quantity purchases please write for more
- information.
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- Operators of electronic bulletin board systems may post FPK for
- downloading and distributors of Shareware software may distribute copies
- of FPK. Please see file VENDOR.DOC for additional Vendor info.
-
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- DISCLAIMER
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- Use of this program acknowledges this disclaimer of warranty. This
- program is supplied as is. Franware Systems disclaims all warranties of
- merchantability and of fitness of this program for any purpose. Franware
- Systems assumes no liability for damages direct or consequential, which
- may result from the use of this program. In no event will Franware
- Systems be liable for any damages whatsoever. This program should be used
- for amusement purposes only.
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- Page 1-4
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- STARTING FPK
- ==========================================================================
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- Starting FPK Program
- --------------------
- Boot up your computer as usual until your Hard Drive prompt appears (i.e.
- C>). FPK is compatible with most Terminate and Stay Resident Programs
- (TSR's). If you use them and have difficulties Try FPK without TSR's.
-
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- Type: CD \FPK <Enter>
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- Then type one of the following:
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- Type: FPK <Enter> (non-Demo Mode)
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- Type: FPK DEMO1 <Enter> (Demo Mode #1)
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- Type: FPK DEMO2 <Enter> (Demo Mode #2)
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- Quick Demo Walk Thru
- --------------------
-
- Demo mode will give you a general overview of features and options of the
- FPK.
-
- Important: This Demo walk thru is not designed to give you an in depth
- description of the FPK. You should read the manual for
- complete detailed description of all features and options.
- The manual is extensive and complete and should provide all
- the detail needed for a full understanding of the FPK.
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- After loading FPK in Demo mode you should see DEMO MODE on the lower right
- hand corner of the main menu screen. When you exit the FPK in Demo mode
- the Demo Data Base File is not saved. Which means you can change any Pool
- data for getting acquainted if you wish. When results are processed in
- Demo mode the results will be based on the current status of the Demo
- data. If you change anything it will be reflected in the result process
- screens, but the result reports will always be based on the Demo data
- before any modifications you may have made. There are some function
- restrictions while in Demo Mode. However, this program has full function
- and is not restricted in anyway, when not in Demo Mode.
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- DEMO MODE #1 is a NFL Pool with most Pool options in effect. Most of this
- Demo's screens were used for the illustrations in this manual. There are
- 15 Players and the Pool reflects the status of the Pool after 16 weeks of
- the Season have been played.
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- DEMO MODE #2 is a College Pool with most Pool options not in effect. There
- are 15 Players and the Pool reflects the status of the Pool after 7 weeks
- of the Season have been played.
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- Page 2-1
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- The Demo Walk Thru will be performed in Demo Mode #1. When your are
- finished with Demo #1 you can start Demo #2 if you desire. You will be
- guided thru 2 procedures.
-
- 1. Pool Setup
- 2. Weekly Pool Processing Cycle
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-
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- Starting FPK Program in Demo Mode #1
- ------------------------------------
- Boot up your computer as usual until your Hard Drive prompt appears (i.e.
- C>). FPK is compatible with most Terminate and Stay Resident Programs
- (TSR's). If you use them and have difficulties Try FPK without TSR's.
-
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- Type: CD \FPK <Enter>
-
- Type: FPK DEMO1 <Enter> (Demo Mode #1)
-
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- After seeing the initial screen/s you will be prompted for printer setup
- and then the main menu will appear. We will now simulate initial Pool
- setup which consists of the following.
-
- Pool Setup
- ----------
- 1. Clear & Reset Pool Data
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- 2. Pool Setup
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- 3. Maintain Schedule & Teams
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- 4. Maintain Player Records and Lists
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- 5. Print Player Pick Sheets
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- Type <7> from the main menu to see the Setup Menu.
-
- Type <3> this screen is used to reset all Pool data for a new or existing
- Pool.
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- Press <ESC>.
-
- Type <1> this menu is used for setting all Pool Options.
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- Type <1> to see the first Pool Options screen.
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- Press <PgDn> to see second Pool Options screen.
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- These two screens are used for setting Pool options.
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- Press <ESC>.
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- On this menu you can set color, sound and printer type, explore if you
- wish.
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- Page 2-2
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- Press <ESC> you should see the Setup Menu.
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- Type <2> this menu is used to enter schedule and team data.
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- Type <1> this step is used for entering or changing schedule data.
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- Type <1> <enter> this is the first week of the current schedule for this
- Demo Pool. You can enter up to 18 weeks of schedule data.
-
- Press <F10>.
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- Press <ESC>.
-
- Type <2> this step is used for entering or changing team names necessary
- for your schedule. Press <PgDn> to see additional teams. You can enter
- up to 400 team names.
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- Press <ESC> <ESC> <ESC> you should be looking at the main menu.
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- Type <4> this menu is used to maintain Player records & Lists.
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- Type <1>.
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- Type <1> <enter> this shows you all data that is stored for each Player.
- It might look like it would be difficult to enter a Player but all that is
- required to enter a Player is the Player's name. Entry of all the
- remaining items on this screen are optional.
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- Press <F10>.
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- Press <ESC> <ESC> you should be looking at the main menu.
-
- Type <5> this menu is used to print Player pick sheets.
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- Type <1> Let's print some sample pick sheets. You should be looking at
- the pick sheet options entry screen.
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- Press <F10> to except the defaults and print the pick sheets. Depending
- on your printer type you may be prompted for paper alignment.
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- Press <ESC> you should print samples of all the pick sheet types and the
- game result sheets for your review.
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- Press <ESC> <ESC> you should be looking at the main menu.
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- That completes the walk thru for the Pool Setup Procedure. See the next
- page for the Weekly Pool processing cycle walk thru.
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- Page 2-3
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- We will now simulate a week's processing cycle which consists of the
- following steps.
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- Weekly Pool Processing Cycle
- ----------------------------
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- 1. Enter Player Picks
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- 2. Enter and Process Results
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- 3. Print Pool Results
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- 4. Restore Pool to Prior Week
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- 5. Maintain Player Records and Lists
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- 6. Maintain Schedule & Teams
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- 7. Print Player Pick Sheets
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- Type <1> from the main menu to see the Enter Player picks Menu.
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- Type <1> to see the enter Player picks screen.
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- Type <1> <enter> this screen is used for entering Player picks.
- Confidence points (1-14,if used) and selected team (1=away,2=home) are
- entered (for each game) together for faster entry. At the bottom of the
- screen you would enter the Monday night points (NFL type Pool) or the Tie
- Breaker game points (non-NFL type Pool) and specify the options the Player
- wishes to participate in.
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- Press <F10> <ESC>.
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- Type <2> to display all Players that don't have their picks in for the
- current week. Step 3 prints a report of Players who don't have their
- picks in so it can be posted on the bulletin board if desired.
-
- Press <ESC>.
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- Type <4> to Print Picks Audit Report. This report can be used to verify
- the picks that have been entered for the current week.
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- Type <5> to Display Monetary recap. This screen can be used to review the
- monetary aspect of picks that have been entered for the current week. You
- can also press <F2> to print the screen for posting on the bulletin board
- if you wish.
-
- Press <ESC>.
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- Type <6> to Display Player Pick Summary. This screen can be used to
- observe how many Players picked which teams and the average confidence
- points (if used) the Players assigned for a given game. You can also
- press <F2> to print the screen for posting on the bulletin board, if you
- wish.
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- Press <ESC>.
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- Page 2-4
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- Type <7> to Print Players Pick Matrix. You should be looking at the Print
- Players Pick Matrix Menu. This Menu prints all Player picks in a
- spreadsheet type layout. You should print all Players Pick Matrixes that
- are valid for your printer type. These sample reports will be very
- helpful to you later when you are deciding which reports you wish to use.
- You can also post this report on the bulletin board or make copies and
- distribute to Players before games are played, if you wish.
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- Press <ESC> <ESC> you should be looking at the main menu.
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- Type <2> to see the Enter and Process Results Menu.
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- Type <1> to see the Enter Game Result screen. This is where you enter the
- game results for each Week. You would enter the winning team for each
- game (1=away,2=home) and at the bottom of the screen you would enter the
- Monday night points (NFL type Pool) or the Tie Breaker game points
- (non-NFL type Pool).
-
- Press <F10>.
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- Type <3> to process and print preliminary results.
-
- Press <enter> after reviewing the help screen. The prelim results are
- processed twice. Pass 1 projects Monday's away team as winning then pass
- 2 projects the home team as winning.
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- Press <enter> for pass 2. These printed reports can be used to post on
- the bulletin board on Mondays.
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- Press <enter> to complete pass 2.
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- Step 2 performs the same process as step 3 but does not print the prelim
- reports.
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- Type <4> to process the final results.
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- Press <enter> after reviewing the help screen and the final results will
- be processed.
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- Press <F10> to proceed to the Print Pool Results Menu.
-
- We recommend printing all the result reports for your printer type so you
- can review them.
-
- Type <11> <enter> to print all result reports for your printer type. You
- are not prompted for print control data, because in Demo Mode defaults are
- used. These sample reports will be very helpful to you later when you are
- deciding which reports you wish to use.
-
- Press <ESC> you should be looking at the main menu.
-
- Step 6 Restore Pool to Prior Week can not be performed in Demo Mode. This
- step is NOT normally performed each week. It is used for restoring the
- Pool Data Base File to the identical status it was in, just prior to
- running the Results for the prior week. If you process Results and then
- become aware of an error (i.e. not entering the proper results for a game)
- you would use this step to Restore the Pool Data Base File. You would
- then correct the error and rerun the Results and reports. This step is
-
- Page 2-5
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- not used often or might never be used but it's convenient to have, if
- needed.
-
- The remaining steps in the Weekly cycle you have already seen during the
- Pool Setup walk thru. The descriptions below describe when they would
- normally be used.
-
- Maintain Player Records and Lists - Perform this step only if you need
- to add, change or delete Players.
-
- Maintain Schedule & Teams - You would normally perform this step only
- if you are entering Schedule data on a week to week basis.
-
- Print Player Pick Sheets - Perform this step if you are printing and
- distributing pick sheets on a week to week basis or if you need to
- print pick sheets for new Players or for Players who lost their pick
- sheets.
-
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- This completes a Week's processing cycle walk thru. We recommend printing
- the following (if you haven't done so already) to obtain a more complete
- description of all features and options available with the FPK.
-
- Type <7> from the main menu to see the Setup Menu and perform the
- following steps.
-
- Print Your Comments to the Author Form - We hope you will use this form
- anytime you have a suggestion or any other type of comment about the FPK.
-
- Print Football Pool Schedule Order Form - This form informs you of all
- available Schedules you can receive from the author.
-
- Print Registration Form - Information on Registering.
-
- Print Football Pool Keeper Manual - The complete documentation for the
- FPK.
-
- Print Sample Football Pool Signup Forms - These forms give you an overview
- from a Player's standpoint and can be modified for use with your Pool.
-
- Press <ESC> to return to the main menu.
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- Page 2-6
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- PRIMARY PROCEDURES
- =========================================================================
-
- Pool Setup Procedure
- --------------------
-
- Step Page
- ---- ----
- 1. Clear & Reset Pool Data.............. 13-1
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- 2. Pool Setup........................... 11-1
-
- 3. Maintain Schedule & Teams............ 12-1
-
- 4. Maintain Player Records and Lists.... 7-1
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- 5. Print Player Pick Sheets............. 8-1
-
- - You should print pick sheets for
- at least the first week of the
- Schedule.
-
- 6. You are now prepared to process your Pool for the first week. Please
- see Weekly Pool Processing Cycle on the following page.
-
-
- Note: Before processing your Pool you should review the various printing
- **** options for your printer type, Please see page 11-10.
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- Note: For Multiple Pool setup see "Select Pool" on page 9-2.
- ****
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- Page 3-1
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- Weekly Pool Processing Cycle
- ----------------------------
-
- Step Page
- ---- ----
-
- 1. Enter Player Picks................... 4-1
-
- 2. Enter and Process Results............ 5-1
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- 3. Print Pool Results................... 6-1
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- 4. Restore Pool to Prior Week........... 9-1
-
- - WARNING: this step is not
- normally performed. You would
- only perform it if you desire to
- restore and rerun the results you
- just processed.
-
- 5. Maintain Player Records and Lists.... 7-1
-
- - Perform this step only if you
- need to add, change or delete
- Players.
-
- 6. Maintain Schedule & Teams............ 12-1
-
- - You would normally perform this
- step only if you are entering
- Schedule data on a week to week
- basis.
-
- 7. Print Player Pick Sheets............. 8-1
-
- - Perform this step if you are
- printing and distributing pick
- sheets on a week to week basis.
-
- - Perform this step if you need to
- print pick sheets for new Players
- or for Players who lost their
- pick sheets.
-
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- 8. You should repeat steps 1-7 for each week of the Schedule.
-
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- End of Season Procedure
- -----------------------
-
- Clear & Reset Pool Data.............. 13-1
-
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- Page 3-2
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- ENTER PLAYER PICKS
- =========================================================================
- *******************************************************************************
- POOL 1 ENTER PLAYER PICKS WEEK 16
-
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- 1 - Enter Player Picks
-
- 2 - Display Players without Picks entered
-
- 3 - Print Players without Picks entered
-
- 4 - Print Picks Audit Report
-
- 5 - Display Monetary recap
-
- 6 - Display Player Pick Summary
-
- 7 - Print Players Pick Matrix
-
- Option
-
-
- F7=Set Print Options ESC=EXIT
- *******************************************************************************
-
- From the Main Menu type <1>.
-
-
- Set Print Options (F7) should be reviewed for possible change before
- printing reports for the first time. Print options set at this screen
- only effect reports printed from this screen and Option 7 screen (Print
- Players Pick Matrix). Options selected will be retained for subsequent
- printing. If you have a Epson compatible or a HP SII laserjet compatible
- and the reports do not print properly try printer type 3 (other) which can
- be selected on "Pool Setup Menu" on page 11-1.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 4-1
-
-
-
-
-
-
- Enter Player Picks
- ------------------
- *******************************************************************************
- POOL 1 ENTER PLAYER PICKS WEEK 16
-
-
- GM# PTT 1=AWAY TEAM 2=HOME TEAM
-
- SAT 1 Detroit Green Bay
- SAT 2 L.A. Raiders Minnesota
- SAT 3 Washington Indianapolis
- 4 Cincinnati Houston
- 5 Cleveland Pittsburgh
- 6 Dallas Philadelphia
- 7 Kansas City S. Diego
- 8 Miami Buffalo
- 9 New England N.Y. Jets
- 10 New Orleans S. Francisco
- 11 N.Y. Giants Phoenix
- 12 L.A. Rams Atlanta
- 13 Tampa Bay Chicago
- MON 14 Denver Seattle
-
-
-
-
-
- Total Monday Night Points (0-400) Player # 1
- Games Right Option (1=YES,0=NO)
- Monday Night Option (1=YES,0=NO) John Peterson
-
- F10=CONTINUE +KEY=ENTER ESC=CLEAR PICKS
- *******************************************************************************
-
- Enter or Change Player Picks:
-
- a. Verify that the pick sheet you are about to enter is for the
- correct Pool # and Week #.
-
- Enter Player # and Press <enter>.
-
- Player # should appear on pick sheets or press <F9> to lookup
- Player #.
-
- You should see the above screen. The Player # and Name appear at
- the lower right area of the screen so you can sight verify them.
- The above screen is a sample for Demo Player #1.
-
- b. Enter the following for Game #1:
-
- Enter CONFIDENCE POINTS (if used) and Team (1=away,2=home) and
- press <enter>.
-
- If CONFIDENCE POINTS are not used enter Team only.
-
- If you become aware of an error on a Player pick sheet you can
- press <ESC> to clear that Player's picks and then enter the next
- Player's picks. After entering all pick sheets, you can resolve
-
- Page 4-2
-
-
-
-
-
-
- all incorrect pick sheets with the respective Players and then come
- back and enter them later.
-
- Repeat this step for each game.
-
- c. Enter Total MONDAY NIGHT/TIE BREAKER Points and press <enter>.
-
- IMPORTANT: Entry of these points is MANDATORY, because they are
- ********* used for tie breakers on the REGULAR GAME and GAMES
- RIGHT OPTION (if used). This applies, even if the
- Player is not playing MONDAY NIGHT/TIE BREAKER OPTION
- (if used).
-
- d. Enter GAMES RIGHT OPTION (1=Yes,0=No). If you are not using this
- option it will not appear.
-
- e. Enter MONDAY NIGHT/TIE BREAKER OPTION (1=Yes,0=No). If you are not
- using this option it will not appear.
-
- f. Press <enter> or <F10).
-
- Note: Please notice that you can use the "+ Key" as the enter key
- for faster entry, for those keyboards that do not have an
- enter key on the numeric key pad. If necessary you can press
- <ESC> at anytime to clear the Player picks you are currently
- entering and restart your entry for that Player.
-
- e. Repeat steps a-f for each Player.
-
- Error Messages:
-
- THERE ISN'T ANY SCHEDULE DATA PRESENT FOR WEEK ? - You have
- not entered Schedule data for the current Week #. Schedule
- data must be present for the current week before you can enter
- Player picks or Print Players Pick Matrix.
-
- PLAYER # IS NOT ASSIGNED - This is a invalid Player # because
- you have not entered Player data for this Player #.
-
- POINTS MUST BE 1 TO ? - CONFIDENCE POINTS is not in the range
- of 1 to the highest game # for this week.
-
- POINTS USED TWICE SEE GAME ? - CONFIDENCE POINTS for this game
- were used for a earlier game.
-
- TEAM MUST BE 1 OR 2 - Team is not 1=away, 2=home.
-
-
- Please see the following pages for a completed sample Player Pick sheet
- and the corresponding completed Player pick entry screen. This sample
- Player Pick sheet has both the pick sheet and stub. Normally you would be
- entering Player picks from one or the other, but we exhibited both parts
- for illustration purposes.
-
-
-
-
-
-
- Page 4-3
-
-
-
-
-
-
-
- Sample Player Pick Sheet
- ------------------------
- ------------------------------------------------------------------------------
-
- 12-18-90 WEEK 16 JOHN PETERSON PLAYER 1 POOL 1
-
- GM PNTS TM 1=AWAY TEAM 2=HOME TEAM GM PNTS TM 1=AWAY TEAM 2=HOME TEAM
-
- 1S 8 1 Detroit Green Bay 8 1 1 Miami Buffalo
- ---- --- ---- ---
- 2S 6 1 L.A. Raiders Minnesota 9 9 2 New England N.Y. Jets
- ---- --- ---- ---
- 3S 14 1 Washington Indianapolis 10 12 2 New Orleans S. Francisco
- ---- --- ---- ---
- 4 3 2 Cincinnati Houston 11 11 1 N.Y. Giants Phoenix
- ---- --- ---- ---
- 5 7 2 Cleveland Pittsburgh 12 2 2 L.A. Rams Atlanta
- ---- --- ---- ---
- 6 13 2 Dallas Philadelphia 13 5 2 Tampa Bay Chicago
- ---- --- ---- ---
- 7 10 1 Kansas City S. Diego 14M 4 2 Denver Seattle
- ---- --- ---- ---
-
- 51 Enter Total Monday Night Points X Enter X for Games Right Option
- ---- ---
- (REQUIRED) X Enter X for Monday Night Option
- ---
- -
- *** SEND EARLY - FIRST GAME IS ON SATURDAY ***
-
- -KEEP TOP- -SEND BOTTOM- -PLACE RULER OR FOLD ALONG THIS LINE AND TEAR-
- -------------------------------------------------------------------------------
-
- PLAYER 1 WEEK 16 JOHN PETERSON POOL 1
-
- GM PNTS TM GM PNTS TM GM PNTS TM GM PNTS TM GM PNTS TM
-
- 1 8 1 4 3 2 7 10 1 10 12 2 13 5 2
- ---- --- ---- --- ---- --- ---- --- ---- ---
- 4 6 1 5 7 2 8 1 1 11 11 1 14 4 2
- ---- --- ---- --- ---- --- ---- --- ---- ---
- 3 14 1 6 13 2 9 9 2 12 2 2
- ---- --- ---- --- ---- --- ---- ---
-
- 51 Enter Total Monday Night Points X Enter X for Games Right Option
- ---- ---
- (REQUIRED) X Enter X for Monday Night Option
- ---
- -------------------------------------------------------------------------------
-
-
-
-
-
-
-
-
-
- Page 4-4
-
-
-
-
-
-
- Sample Player Pick Entry Screen
- -------------------------------
- *******************************************************************************
- POOL 1 ENTER PLAYER PICKS WEEK 16
-
-
- GM# PTT 1=AWAY TEAM 2=HOME TEAM
-
- SAT 1 81 Detroit Green Bay
- SAT 2 61 L.A. Raiders Minnesota
- SAT 3 141 Washington Indianapolis
- 4 32 Cincinnati Houston
- 5 72 Cleveland Pittsburgh
- 6 132 Dallas Philadelphia
- 7 101 Kansas City S. Diego
- 8 11 Miami Buffalo
- 9 92 New England N.Y. Jets
- 10 122 New Orleans S. Francisco
- 11 111 N.Y. Giants Phoenix
- 12 22 L.A. Rams Atlanta
- 13 52 Tampa Bay Chicago
- MON 14 42 Denver Seattle
-
-
-
-
-
- Total Monday Night Points 51 (0-400) Player # 1
- Games Right Option 1 (1=YES,0=NO)
- Monday Night Option 1 (1=YES,0=NO) John Peterson
-
- F10=CONTINUE +KEY=ENTER ESC=CLEAR PICKS
- *******************************************************************************
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 4-5
-
-
-
-
-
-
- Display Players without Picks entered/Print Players without Picks entered
- -------------------------------------------------------------------------
-
- Displayed
- ---------
- *******************************************************************************
- POOL 1 PLAYERS WITHOUT PICKS ENTERED WEEK 16
- LAST WEEK
- PLAYER # WEEKS WEEK PREPAID PRINT
- PLAYED PLAYED THRU DEPT. INDIVL
- 15 Jim Davis
- Home Phone 13 14 CRDT YES
- Work Phone (888) 888-8888
-
-
- ESC=EXIT
- *******************************************************************************
-
- Printed
- -------
- -------------------------------------------------------------------------------
- ABC Construction Company
-
- POOL 1 PLAYERS WITHOUT PICKS ENTERED WEEK 16
- PAGE 1 03-12-91
- LAST WEEK
- PLAYER # WEEKS WEEK PREPAID PRINT
- PLAYED PLAYED THRU DEPT. INDIVL
- 15 Jim Davis
- Home Phone 13 14 CRDT YES
- Work Phone (888) 888-8888
-
- COUNT 1
-
- -------------------------------------------------------------------------------
-
- The above should be self explanatory.
-
- These 2 steps are used to display or print the Players that do not have
- picks entered. The display is primarily for the Pool Keeper. Where the
- printed report can be posted on the bulletin board to notify Players that
- their picks have not been received.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 4-6
-
-
-
-
-
-
- Print Pick Audit Report
- ------------------------------------------------------------------------------
- ABC Construction Company
-
- POOL 1 PICKS AUDIT REPORT WEEK 16
- [e] [f] [g] [h] 03-12-91
- [a] [b] [c] [d] PREPD # LAST PAGE 1
- REG RGHT MNDY THRU WEEKS WEEK
- # GAME OPTN OPTN WK# PLYD PLYD DEPT
-
- Adams B............> 14 X X X 15 15 ACCT
- Bass E.............> 12 X X X 17 15 15 YARD
- Brown B............> 2 X X X 15 15 CRDT
- Crenshaw H.........> 13 X X X 15 15 CRDT
- Davis J............> 15 13 14 CRDT
- Doe J..............> 4 X 15 15 ACCT
- Green T............> 9 X X X 15 15 RCVG
- Hughs C............> 11 X X X 15 15 YARD
- Johnson J..........> 5 X X X 3 15 15 RCVG
- Jones C............> 8 X X X 15 15 CRDT
- Manny K............> 3 X 15 15 CRDT
- Peterson J.........> 1 X X X 10 15 15 ACCT
- Smith C............> 7 X X X 15 15 ACCT
- Steward P..........> 10 X X X 15 15 YARD
- Wallace H..........> 6 X X X 15 15 RCVG
-
- IN 14 OUT 1 REGULAR GAME 14 X 3.00 = 42.00
- [i] GAMES RIGHT OPTION 12 X 1.00 = 12.00
- MONDAY NIGHT OPTION 12 X 1.00 = 12.00
- TOTAL RECEIVED 66.00
- ------------------------------------------------------------------------------
- This report is primarily for the Pool Keeper for auditing and balancing
- receipts. This report corresponds with the current Week's Input Control
- Document Report if you are using it. This report is printed in Player
- name order.
-
- * All the following items appear on the report, only if the respective
- options were specified when setting up your Pool options.
-
- [a] Player #.
-
- [b] If picks are entered for REGULAR GAME, X will appear in this column.
-
- * [c] If Player is playing GAMES RIGHT OPTION, X will appear in this column.
-
- * [d] If Player is playing MONDAY NIGHT/TIE BREAKER, X will appear in this
- column.
-
- [e] Week the Player is currently prepaid thru.
-
- [f] Total weeks played REGULAR GAME.
-
- [g] The last week the Player played the REGULAR GAME.
-
- [h] Player's dept. code.
-
- [i] Monetary Recap.
-
-
- Page 4-7
-
-
-
-
-
-
- Display Monetary Recap
- ----------------------
- *******************************************************************************
- POOL 1 MONETARY RECAP WEEK 16
-
-
- [a] Regular Game 14 42.00
-
- [b] Games Right Option 12 + 12.00
-
- [c] Monday Night Option 12 + 12.00
-
- Total Received = 66.00
-
- [d] Pool Expenses - 2.00
-
- [e] Pot of Gold Deduction - 6.00
-
- [f] Total to Disburse = 58.00
-
-
-
- [g] Prior YTD Pot of Gold 90.00
- [h] Current Week Pot of Gold + 6.00
- [i] Current YTD Pot of Gold = 96.00
-
-
- F2=PRINT SCREEN ESC=EXIT
- *******************************************************************************
-
- This screen is primarily for the Pool Keeper for auditing and balancing
- receipts. If you want to print this screen press <F2>. This screen does
- not give you a breakdown of distributions, but there is a result report
- that does, it's called "Monetary Distribution Recap" see page 6-16.
-
- * All the following items appear on the screen, only if the respective
- options were specified when setting up your Pool options.
-
- [a] Amount received for REGULAR GAME (42.00 = 14 Players X 3.00).
-
- * [b] Amount received for GAMES RIGHT OPTION (12.00 = 12 Players X 1.00).
-
- * [c] Amount received for MONDAY NIGHT/TIE BREAKER OPTION (12.00 = 12
- Players X 1.00).
-
- * [d] Pool expenses: Amount received REGULAR GAME 42.00
- Pool expenses deduction 5% X .05
- Pool expenses before rounding = 2.10
- Drop odd cents - .10
- Pool expenses after rounding = 2.00
-
- Pool expenses are deducted from REGULAR GAME amount received. If the
- calculated amount is greater than 1.00 the odd cents are dropped
- (rounded) and retained in the REGULAR GAME amount received.
-
-
-
-
-
- Page 4-8
-
-
-
-
-
-
- * [e] Pot of Gold deduction:
- Amount received REGULAR GAME 42.00
- Pool expenses - 2.00 (if used)
- = 40.00
- Pot of Gold deduction 15% X .15
- POG deduction before rounding = 6.00
- Drop odd cents - .00
- POG deduction after rounding = 6.00
-
- Pot of Gold is deducted from REGULAR GAME amount received after Pool
- expenses (if used) are deducted from REGULAR GAME amount received. If
- the calculated amount is greater than 1.00 the odd cents are dropped
- (rounded) and retained in the REGULAR GAME amount received.
-
- [f] Total net amount to disburse.
-
- * [g] YTD Pot of Gold amount for all weeks prior to the current week.
-
- * [h] Current week Pot of Gold amount [e].
-
- * [i] Current YTD Pot of Gold amount.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 4-9
-
-
-
-
-
-
- Display Player Pick Summary
- ---------------------------
- *******************************************************************************
- POOL 1 PLAYER PICK SUMMARY WEEK 16
-
- [a] [b] [c] [d]
- PLAYER AVERAGE AWAY PLAYER AVERAGE HOME
- COUNT POINTS TEAM COUNT POINTS TEAM
-
- 10 6 Detroit 4 3 Green Bay
- 8 6 L.A. Raiders 6 4 Minnesota
- 14 9 Washington 0 0 Indianapolis
- 1 2 Cincinnati 13 6 Houston
- 0 0 Cleveland 14 9 Pittsburgh
- 3 5 Dallas 11 10 Philadelphia
- 12 7 Kansas City 2 5 S. Diego
- 8 4 Miami 6 4 Buffalo
- 0 0 New England 14 8 N.Y. Jets
- 1 14 New Orleans 13 11 S. Francisco
- 13 10 N.Y. Giants 1 4 Phoenix
- 10 8 L.A. Rams 4 2 Atlanta
- 2 7 Tampa Bay 12 6 Chicago
- 5 4 Denver 9 4 Seattle
-
-
- F2=PRINT SCREEN ESC=EXIT
- *******************************************************************************
-
-
- If you want to print this screen for posting on the bulletin board press
- <F2>.
-
-
- * All the following items appear on the screen, only if the respective
- options were specified when setting up your Pool options.
-
-
- [a] Total # of Players that picked each away Team.
-
- * [b] The average # of Confidence Points all Players assigned each away
- Team.
-
- [c] Total # of Players that picked each home Team.
-
- * [d] The average # of Confidence Points all Players assigned each home
- Team.
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 4-10
-
-
-
-
-
-
- PRINT PLAYERS PICK MATRIX MENU
- =========================================================================
- *******************************************************************************
- POOL 1 PRINT PLAYERS PICK MATRIX WEEK 16
-
-
- 1 - Print Players Pick Matrix 1 (EPSON & HP SII ONLY)
-
- 2 - Print Players Pick Matrix 2 (EPSON & HP SII ONLY)
-
- 3 - Print Players Pick Matrix 3 (EPSON & HP SII ONLY)
-
- 4 - Print Players Pick Matrix 4 (EPSON & HP SII & OTHERS)
-
- Option
-
-
- F7=Set Print Options ESC=EXIT
- *******************************************************************************
-
- From the Main Menu type <17>.
-
-
- This menu gives you the option of using 4 different Players Pick Matrix
- formats depending on your printer type. All 4 formats show all Player
- picks for the current week in a spreadsheet layout. If you desire you can
- distribute or post it on a bulletin board. This would normally be done on
- Friday so Players can review it before the weekend.
-
- Options 1-3 are NOT valid if you are NOT using CONFIDENCE POINTS for your
- Pool.
-
- The following page shows a description of Option 4 format only because
- Options 1-3 use full printer function that is not available for printing
- this manual.
-
- Note: We suggest that you print all formats that are valid for your
- **** printer type in Demo #1 mode to assist you in deciding on which
- report you will use.
-
- A Check Mark will appear next to the last Option you selected so when
- printed on a week to week basis the Check Mark will indicate which format
- your using.
-
- Set Print Options (F7) should be reviewed for possible change before
- printing reports for the first time. Print options set at this screen
- only effect reports printed from this screen and the previous screen
- (Enter Player Picks). Options selected will be retained for subsequent
- printing. If you have a Epson compatible or a HP SII laserjet compatible
- and the reports do not print properly try printer type 3 (other) which can
- be selected on "Pool Setup Menu" on page 11-1.
-
-
-
-
-
-
-
-
- Page 4-11
-
-
-
-
-
-
- Print Players Pick Matrix 4
- -------------------------------------------------------------------------------
- ABC Construction Company
- [b][c][d]
- * PLAYER PICKS * L I P S
- [a] . N H K N N. N M M
- POOL 1 PAGE 1 A WD C P I A E E . O O R
- G .M AI I CI L N WN WF Y L T N N I
- WEEK 16 R I SA N LT A SS . R . . A D D G
- DE RN HN CH ET D A. B EY OA P AA MC S A A H
- DATE 03-12-91 EE AN IA IO VS DE S U N. RN GH .T PH DE Y Y T
- TN IE NP NU EB AL D MF G LC IO L AI EA
- X = HOME TEAM R DS GO NS LU LP CI IF LJ EI AE RA C NT P O O
- PICKED OB EO TL AT AR LH IE AA AE AS NN AN BA VT N P P
- IA RT OI TO NG AI TG ML NT NC TI MT AG EL T T T
- TY SA NS IN DH SA YO IO DS SO SX SA YO RE S N N
- GAME # --> 1 2 3 4 5 6 7 8 9 10 11 12 13 14
- [e]
- / X X X X X X X
- Adams B.............\ 4 3 7 6 10 9 8 1 5 13 14 12 11 2 38 X X
- / X X X X X X
- Bass E..............\ 2 3 4 5 14 12 6 7 8 13 9 10 11 1 39 X X
- / X X X X X X
- Brown B.............\14 13 8 7 2 12 1 9 6 5 4 3 11 10 41 X X
- / X X X X X X X X
- Crenshaw H..........\ 4 1 7 2 13 8 10 3 11 14 12 5 6 9 40 X X
- / X X X X X X X
- Doe J...............\ 1 8 10 2 12 6 11 7 9 14 13 4 5 3 31
- / X X X X X X X X X X
- Green T.............\ 1 4 9 12 13 14 5 8 6 7 11 10 2 3 47 X X
- / X X X X X X X X
- Hughs C.............\ 6 5 14 8 13 12 1 4 11 7 9 10 2 3 56 X X
- / X X X X X X X X X X X
- Johnson J...........\ 4 2 9 6 13 12 5 3 11 14 7 1 10 8 39 X X
- / X X X X X X X
- Jones C.............\ 8 5 9 10 2 1 7 4 11 12 6 13 14 3 47 X X
- / X X X X X X X
- Manny K.............\14 4 13 5 10 9 3 7 6 11 12 2 1 8 43
- / X X X X X X X X
- Peterson J..........\ 8 6 14 3 7 13 10 1 9 12 11 2 5 4 51 X X
- / X X X X X X
- Smith C.............\ 2 10 6 5 9 3 12 4 11 8 14 13 1 7 49 X X
- / X X X X X X X X X
- Steward P...........\10 5 9 11 12 7 8 6 14 13 4 3 2 1 47 X X
- / X X X X X X X X X
- Wallace H...........\ 2 7 9 6 8 10 12 3 4 14 13 5 11 1 44 X X
- Davis J.............
- [f] [g] [h]
- REGULAR GAME COUNT 14 MONDAY OPTION COUNT 12 RIGHT OPTION COUNT 12
- -------------------------------------------------------------------------------
-
-
- [a] Team Names (read vertically) for each game. Away Team Name appears
- first followed by the home Team Name.
-
- [b] Player's Monday Night\Tie Breaker game total points.
-
- [c] If Player is playing MONDAY NIGHT\TIE BREAKER OPTION, X will appear in
-
- Page 4-12
-
-
-
-
-
-
- this column. If you are not using this option this column will not
- appear
-
- [d] If Player is playing GAMES RIGHT OPTION, X will appear in this column.
- If you are not using this option this column will not appear
-
- [e] If Confidence Points are used:
-
- If Player picked the home team X will appear or blank if the away
- team was picked followed by the Confidence Points. For example,
- Player (Adams) picked Detroit (blank) over Green Bay and assigned 4
- Confidence Points to game 1.
-
- If Confidence Points are not used:
-
- If Player picked the home team 2 will appear or 1 if the away team
- was picked (1=away team,2=home team). For example, Player (Adams)
- picked Detroit (1 would appear instead of blank) over Green Bay.
- Obviously the Confidence Points would not appear because they are
- not being used.
-
- [f] Number of Players that are playing REGULAR GAME.
-
- [g] Number of Players that are playing GAMES RIGHT OPTION (if used).
-
- [h] Number of Players that are playing MONDAY NIGHT/TIE BREAKER OPTION
- (if used).
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 4-13
-
-
-
-
-
-
- ENTER AND PROCESS RESULTS
- =========================================================================
- *******************************************************************************
- POOL 1 PROCESS RESULTS WEEK 16
-
-
- 1 - Enter Game Results
-
- 2 - Process and Display Preliminary Results Recap
-
- 3 - Process and Print Preliminary Results Recap
-
- 4 - Process Results
-
- Option
-
-
- F7=Set Print Options ESC=EXIT
- *******************************************************************************
-
- From the main menu type <2>.
-
- All steps on this menu are described on the following pages.
-
-
- Set Print Options (F7) should be reviewed for possible change before
- printing reports for the first time. Print options set at this screen
- only affect reports printed from this screen. Options selected will be
- retained for subsequent printing. If you have a Epson compatible or a HP
- SII laserjet compatible and the reports do not print properly try printer
- type 3 (other) which can be selected on "Pool Setup Menu" on page 11-1.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 5-1
-
-
-
-
-
-
- Enter Game Results
- ------------------
- *******************************************************************************
- POOL 1 ENTER GAME RESULTS WEEK 16
-
- GM# TEAM 1=AWAY TEAM 2=HOME TEAM 3=TIE GAME
- SAT 1 Detroit Green Bay
- SAT 2 L.A. Raiders Minnesota
- SAT 3 Washington Indianapolis
- 4 Cincinnati Houston
- 5 Cleveland Pittsburgh
- 6 Dallas Philadelphia
- 7 Kansas City S. Diego
- 8 Miami Buffalo
- 9 New England N.Y. Jets
- 10 New Orleans S. Francisco
- 11 N.Y. Giants Phoenix
- 12 L.A. Rams Atlanta
- 13 Tampa Bay Chicago
- MON 14 Denver Seattle
-
-
-
-
- Total Monday Night Points (0-400)
-
-
- F10=CONTINUE +KEY=ENTER ESC=CLEAR & EXIT
- *******************************************************************************
-
- Recording game results on Game Result Sheets makes it much easier to enter
- game results. If you are not using them, Please see "Print Game Result
- Sheets" on page 8-8.
-
-
- Entering or Changing Game Results:
-
- a. Enter the following for Game #1:
-
- Enter the winning Team (1=away,2=home,3=tie).
-
- You MUST repeat the above for each game. Entering a winning team
- for each game is required.
-
- If you are processing a NFL type Pool and you plan on running
- preliminary results you can enter either Team for the Monday night
- game. It is not important which Team you enter, because
- preliminary processing will project each Team as the winner. After
- the Monday night game is played you should change the Monday night
- winning Team, if necessary, before processing the actual results.
-
- b. Enter actual Total MONDAY NIGHT/TIE BREAKER Points scored, press
- <enter>.
-
- If you are processing a NFL type Pool and you plan on running
- preliminary results you don't have to enter total Monday night
- points, because they are ignored for preliminary processing. After
- the Monday night game is played you should enter the actual total
-
- Page 5-2
-
-
-
-
-
-
- Monday night points, before processing the actual results.
-
-
- Note: Please notice that you can use the "+ Key" as the enter key
- for faster entry, for those keyboards that do not have an
- enter key on the numeric key pad. If necessary you can press
- <ESC> at anytime to clear the game results and exit.
-
- c. Press <F10).
-
-
- Error Messages:
-
- THERE ISN'T ANY SCHEDULE DATA PRESENT FOR WEEK ? - You have
- not entered Schedule data for the current Week #.
-
- TEAM MUST BE 1 - 3 - Team is not (1=away,2=home,3=tie). You
- must enter a winning Team for every game on the Schedule or
- press <ESC> to clear the game results and exit.
-
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- Page 5-3
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- Process & Display/Print Prelim Results
- --------------------------------------
- *******************************************************************************
- POOL 1 PROCESS & DISPLAY PRELIM RESULTS WEEK 16
-
-
- - Preliminary Processing is setup for Pools that end each Week's
- Schedule with a single Monday Night Game. However, if you want
- to use it for non-NFL type Pools see the documentation.
-
- - This step should be performed after all Sunday and earlier
- games have been played and prior to Monday night's game.
-
- - Prelim Result Processing is performed twice. Pass 1 projects
- Monday's Away team as winning, while Pass 2 projects Monday's
- Home team as winning.
-
- - All Monday Night Point processing will NOT be performed.
-
- - Updating and Clearing of ANY Data will NOT be performed.
-
- ENTER=CONTINUE ESC=EXIT
- *******************************************************************************
-
- Please read the points on the above screen.
-
- Menu steps 2 & 3 perform the same process except step 3 also prints
- preliminary result reports so they can be posted on the bulletin board, if
- you wish.
-
- Occasionally NFL type (NFL,WLAF) Pools do not end a weeks Schedule with a
- single Monday Night game. However, Prelim processing can still be
- performed, if desired (see, Running Prelims on non-NFL type Pools, below).
- When this situation arises you probably should not post Prelim result
- reports on the bulletin board on Mondays. Consider the following:
-
- 1. The NFL occasionally will not schedule a Monday Night game if it
- falls on a holiday.
-
- 2. The WLAF occasionally will not schedule a Monday Night game if it
- falls on a holiday or will schedule more than 1 Monday Night
- game. If more than 1 Monday Night game is scheduled the winning
- combinations will be numerous, which can make interpretation of
- Prelim result reports difficult for Players.
-
- See page 5-6 which shows the Prelim result screens that are displayed for
- each pass and the 2 pages following that show the corresponding Prelim
- printed result reports (produced by step 3) that can be posted. They show
- a recap of the prospective top finishers in each category. The GAMES
- RIGHT OPTION and YTD STANDINGS categories will not appear, if you are not
- using those options. If you need a description of the categories or the
- information on these screens and reports, Please see "Print Pool Results"
- on page 6-1.
-
-
-
-
-
- Page 5-4
-
-
-
-
-
-
- Running Prelims on non-NFL type Pools
- -------------------------------------
- The Prelim process always assumes the last game scheduled as being a
- Monday night game, so all Prelim screens and reports refer to that game as
- being on Monday. It does this no matter what day the last game is
- scheduled to play. For non-NFL type Pools this reference to Monday night
- should be ignored. In most cases you probably would not want to print
- Prelim reports for posting on a bulletin board anyway because the winning
- combinations are numerous.
-
- However, you can speculate results for any type Pool by guessing which
- Teams will win any of the games on the Schedule and then run a Prelim.
- For example, if you are processing a College Pool and games are played on
- Saturday and Sunday. After the Saturday games are played you can guess
- the winning teams for the Sunday games and run Prelim processing. You can
- change your winning Team assumptions and rerun the Prelim as many times as
- desired. Prelim processing will figure results on all the games twice
- (2 passes). Pass 1 will project the away Team of the last game scheduled
- as winning and pass 2 will project the home Team of the last game
- scheduled as winning.
-
- Error messages:
-
- THERE AREN'T ANY PLAYER PICKS TO PROCESS - You have not entered Player
- picks for the current week.
-
- GAME RESULTS HAVE NOT BEEN ENTERED - You have not entered game results
- for the current week.
-
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- Page 5-5
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-
- Pass 1 Screen - If away Team Wins
- ---------------------------------
- *******************************************************************************
- POOL 1 PROCESS & DISPLAY PRELIM RESULTS WEEK 16
-
- ** REGULAR GAME ** PTS RGT
- 1 Brown B 94 11 23.80 ***************************
- 2 Peterson J 88 11 10.20 * *
- 3 Manny K 87 10 * IF MONDAY'S WINNER IS *
- 4 Johnson J 86 10 * *
- 5 Adams B 77 10 * DENVER *
- 5 Doe J 77 10 * *
- ***************************
- ** RIGHT OPTION ** RGT PTS
- 1 Brown B 11 94 12.00
- 2 Peterson J 11 88
- 3 Johnson J 10 86
- 4 Adams B 10 77
-
- ** YTD STANDINGS ** PTS RGT
- 1 Bass E 860 120 1st 67.20
- 2 Steward P 852 120 2nd 19.20
- 3 Doe J 850 115 3rd 9.60
- 4 Wallace H 828 112 TOT 96.00
- 5 Crenshaw H 821 114
- 6 Smith C 819 113
-
- ENTER=CONTINUE
- *******************************************************************************
- Pass 2 Screen - If home Team Wins
- ---------------------------------
- *******************************************************************************
- POOL 1 PROCESS & DISPLAY PRELIM RESULTS WEEK 16
-
- ** REGULAR GAME ** PTS RGT
- 1 Manny K 95 11 23.80 ****************************
- 2 Johnson J 94 11 10.20 * *
- 3 Peterson J 92 12 * IF MONDAY'S WINNER IS *
- 4 Crenshaw H 85 10 * *
- 5 Brown B 84 10 * SEATTLE *
- 6 Adams B 79 11 * *
- ****************************
- ** RIGHT OPTION ** RGT PTS
- 1 Peterson J 12 92 12.00
- 2 Johnson J 11 94
- 3 Adams B 11 79
- 4 Crenshaw H 10 85
-
- ** YTD STANDINGS ** PTS RGT
- 1 Bass E 861 121 1st 67.20
- 2 Steward P 851 119 2nd 19.20
- 3 Doe J 847 114 3rd 9.60
- 4 Crenshaw H 830 115 TOT 96.00
- 5 Wallace H 829 113
- 6 Smith C 826 114
-
- ENTER=CONTINUE
- *******************************************************************************
-
- Page 5-6
-
-
-
-
-
-
- Pass 1 - Preliminary Results Recap Report
- ------------------------------------------------------------------------------
- ABC Construction Company
-
- POOL 1 **************************************** WEEK 16
- * *
- * PRELIMINARY RESULTS RECAP *
- * *
- * IF MONDAY'S WINNER IS DENVER *
- * *
- ****************************************
-
- ** REGULAR GAME ** POINTS RIGHT RECEIVE
-
- 1 Brown B............> 94 11 23.80
- 2 Peterson J.........> 88 11 10.20
- 3 Manny K............> 87 10
- 4 Johnson J..........> 86 10
- 5 Adams B............> 77 10
- 5 Doe J..............> 77 10
- 6 Steward P..........> 76 10
- 7 Crenshaw H.........> 76 9
- 8 Hughs C............> 75 9
- 9 Bass E.............> 71 9
- 10 Wallace H..........> 71 8
- 11 Green T............> 70 9
- 12 Smith C............> 60 7
- 13 Jones C............> 48 6
-
- ** GAMES RIGHT OPTION ** RIGHT POINTS RECEIVE
-
- 1 Brown B............> 11 94 12.00
- 2 Peterson J.........> 11 88
- 3 Johnson J..........> 10 86
- 4 Adams B............> 10 77
- 5 Steward P..........> 10 76
- 6 Crenshaw H.........> 9 76
-
- ** MONDAY NIGHT OPTION **
-
- - GAME NOT PLAYED YET -
-
- ** YTD STANDINGS ** POINTS RIGHT POT OF GOLD
-
- 1 Bass E.............> 860 120 1st 67.20
- 2 Steward P..........> 852 120 2nd 19.20
- 3 Doe J..............> 850 115 3rd 9.60
- 4 Wallace H..........> 828 112 TOT 96.00
- 5 Crenshaw H.........> 821 114
- 6 Smith C............> 819 113
- 7 Johnson J..........> 813 110
- 8 Jones C............> 802 116
- 9 Adams B............> 798 105
- 10 Peterson J.........> 767 104
- 11 Manny K............> 745 108
- 12 Brown B............> 731 97
- -------------------------------------------------------------------------------
-
-
- Page 5-7
-
-
-
-
-
-
- Pass 2 - Preliminary Results Recap Report
- -------------------------------------------------------------------------------
- ABC Construction Company
-
- POOL 1 **************************************** WEEK 16
- * *
- * PRELIMINARY RESULTS RECAP *
- * *
- * IF MONDAY'S WINNER IS SEATTLE *
- * *
- ****************************************
-
- ** REGULAR GAME ** POINTS RIGHT RECEIVE
-
- 1 Manny K............> 95 11 23.80
- 2 Johnson J..........> 94 11 10.20
- 3 Peterson J.........> 92 12
- 4 Crenshaw H.........> 85 10
- 5 Brown B............> 84 10
- 6 Adams B............> 79 11
- 7 Steward P..........> 75 9
- 8 Doe J..............> 74 9
- 9 Bass E.............> 72 10
- 10 Wallace H..........> 72 9
- 11 Hughs C............> 72 8
- 12 Smith C............> 67 8
- 12 Green T............> 67 8
- 13 Jones C............> 51 7
-
- ** GAMES RIGHT OPTION ** RIGHT POINTS RECEIVE
-
- 1 Peterson J.........> 12 92 12.00
- 2 Johnson J..........> 11 94
- 3 Adams B............> 11 79
- 4 Crenshaw H.........> 10 85
- 5 Brown B............> 10 84
- 6 Bass E.............> 10 72
-
- ** MONDAY NIGHT OPTION **
-
- - GAME NOT PLAYED YET -
-
- ** YTD STANDINGS ** POINTS RIGHT POT OF GOLD
-
- 1 Bass E.............> 861 121 1st 67.20
- 2 Steward P..........> 851 119 2nd 19.20
- 3 Doe J..............> 847 114 3rd 9.60
- 4 Crenshaw H.........> 830 115 TOT 96.00
- 5 Wallace H..........> 829 113
- 6 Smith C............> 826 114
- 7 Johnson J..........> 821 111
- 8 Jones C............> 805 117
- 9 Adams B............> 800 106
- 10 Peterson J.........> 771 105
- 11 Manny K............> 753 109
- 12 Brown B............> 721 96
- -------------------------------------------------------------------------------
-
-
- Page 5-8
-
-
-
-
-
-
- Process Results
- ---------------
- *******************************************************************************
- POOL 1 PROCESS RESULTS WEEK 16
-
- - This step should be performed only after all Games have been
- played for a given Week.
-
- - Before Result Processing takes place the Pools Data at the
- exact status for this Week will be Saved. This Saved Data
- will give the ability to Restore and rerun this Week's Results.
-
- - If after processing you wish to rerun the Results for this Week because
- of an error use the Main Menu step. 6 - Restore Pool to Prior Week
-
- - This Step will Update Pool Control and Player YTD Data.
-
- - After Processing the Results are Saved. So Result Report printing
- can take place anytime before Processing Results for next Week.
-
- - All Player Picks and entered Results are Cleared.
-
- - At the Completion of Result Processing you may exit to the
- Print Pool Results MENU or the Main MENU.
-
- ENTER=CONTINUE ESC=EXIT
- *******************************************************************************
- *******************************************************************************
- ** IMPORTANT **
-
-
- - Because the Current Week # is Equal to the last Week of Schedule
- Data entered for the Season, it is assumed this is the LAST Week
- of the Season. If this is NOT last week of Season, please see manual.
-
- - The POT of GOLD Winnings will be distributed this Week.
-
- - After printing all the Reports for this week, you should perform
- the following step on the SETUP MENU. (3 - Clear & Reset Pool Data)
-
- F10=CONTINUE ESC=EXIT
- *******************************************************************************
-
- Please read points on the 2 above screens. The second screen will only
- appear when result processing determines this to be the last week of the
- season. If this not last week of season, please see page 12-2. Result
- processing advances Current Week # by 1 week and updates all appropriate
- Data.
-
- The Screen on the next page shows the result recap that is displayed for
- actual result processing. It shows a recap of the top finishers in each
- category. The GAMES RIGHT OPTION, MONDAY NIGHT/TIE BREAKER OPTION and YTD
- STANDINGS categories will not appear, if you are not using those options.
- Notice that you can press <F10> to go direct to the Print Pool Results
- Menu.
-
-
-
-
- Page 5-9
-
-
-
-
-
-
- Actual Result Screen
- --------------------
- *******************************************************************************
- POOL 1 PROCESS RESULTS WEEK 16
-
- ** REGULAR GAME ** PTS RGT DIF
- 1 Manny K 95 11 11 23.80
- 2 Johnson J 94 11 15 10.20
- 3 Peterson J 92 12 3
- 4 Crenshaw H 85 10 14
-
- ** RIGHT OPTION ** RGT PTS DIF
- 1 Peterson J 12 92 3 12.00
- 2 Johnson J 11 94 15
- 3 Adams B 11 79 16
-
- ** MONDAY OPTION ** DIF PTS RGT
- 1 Hughs C 2 72 8 12.00
- 2 Peterson J 3 92 12
- 3 Smith C 5 67 8
-
- ** YTD STANDINGS ** PTS RGT
- 1 Bass E 861 121 67.20
- 2 Steward P 851 119 19.20
- 3 Doe J 847 114 9.60
- 4 Crenshaw H 830 115
-
- F10=EXIT to Print Pool Results MENU ESC=Main MENU
- *******************************************************************************
-
-
- If you need a description of the categories or the information on this
- screen, Please see "Print Pool Results" on page 6-1.
-
-
-
- Error messages:
-
- THERE AREN'T ANY PLAYER PICKS TO PROCESS - You have not entered Player
- picks for the current week.
-
- GAME RESULTS HAVE NOT BEEN ENTERED - You have not entered game results
- for the current week.
-
- TOTAL MONDAY NIGHT/TIE BREAKER POINTS YOU ENTERED ARE ZERO, THIS IS
- POSSIBLE BUT NOT LIKELY - This is only a warning message. If you
- forgot to enter the MONDAY NIGHT/TIE BREAKER points, press <ESC> to
- exit.
-
-
-
-
-
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-
- Page 5-10
-
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-
-
-
- PRINT POOL RESULTS
- ==========================================================================
- *******************************************************************************
- POOL 1 PRINT POOL RESULTS WEEK 17
-
- REPORT RESULTS FOR WEEK 16
- STREAM
-
- (X) 1 - Result Matrix (Printers EPSON & HP SII ONLY)
- (X) 2 - Result Matrix (Printers EPSON & HP SII & OTHERS)
- (X) 3 - Results Recap
- (X) 4 - Regular Game Results
- * (X) 5 - Games Right Option Results
- * (X) 6 - Monday Night Option Results
- * (X) 7 - YTD Standings
- (X) 8 - Monetary Distribution Recap
- (X) 9 - Next Week's Input Control Document
- (X) 10 - Individual Player Results
-
- 11 - Print Report Stream
-
-
- Option
-
- F7=Set Print Options F9=Change REPORT STREAM ESC=EXIT
- *******************************************************************************
-
- From the main menu type <3>.
-
- If you do not have any current results to print you will see this message
- "There isn't any Results to load & print". This usually only occurs if
- you restored your Pool Data Base File to a prior week and you have not
- rerun the results or it's the first week of the season.
-
- * These reports will not appear if their respective options were not
- specified at Pool Setup.
-
- Result reports for the last week processed can be printed or reprinted at
- any time before processing Results for the following week.
-
- Set Print Options (F7) should be reviewed for possible change before
- printing reports for the first time. Print options set at this screen
- only affect reports printed from this screen. Options selected will be
- retained for subsequent printing. If you have a Epson compatible or a HP
- SII laserjet compatible and the reports do not print properly try printer
- type 3 (other) which can be selected on "Pool Setup Menu" on page 11-1.
-
- There are 2 procedures for printing reports. You can select each report
- separately by selecting the report # to the left of the report or you can
- select Print Report Stream. Print Report Stream provides a continuous
- printing function for all selected reports. You can press F9 (Change
- REPORT STREAM) to toggle report selection on and off. When there is an
- (X) present the report will be printed when you select Print Report
- Stream. Report Stream selections will be retained for subsequent
- printing. You can still print any individual report by selecting it's
- respective report # regardless of it's Report Stream status.
-
- Most Pool Keepers who run a Pool at work, will post the results of the
-
- Page 6-1
-
-
-
-
-
-
- Pool each week on the bulletin board. Please review all the reports
- before deciding on which reports you are going to use.
-
-
- Note: We suggest that you print ALL reports from Demo #1 mode to get a
- **** full visual concept of how these reports print for your printer
- type.
-
- The first 2 reports are identical in purpose. Report #1 takes advantage
- of some Epson Compatible and HP SII Laserjet Compatible printer functions.
- Where Report #2 should be used for all other printer types. After
- reviewing the reports you should select only 1 for your use. If you have
- an Epson Compatible or HP SII Laserjet Compatible you can use either
- Report 1 or 2. However, we recommend Report #1 for Epson Compatible and
- HP SII Laserjet Compatible printers.
-
- Please read the following pages for a full description of each report.
-
-
-
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-
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- Page 6-2
-
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-
-
- Result Matrix (Printers EPSON & HP SII ONLY)
- ------------------------------------------------------------------------------
- ABC Construction Company
- [e]
- * RESULTS * L I P S
- [b] . N H K N N. N M
- POOL 1 PAGE 1 A WD C P I A E E . O
- G .M AI I CI L N WN WF Y L T [c][d] N
- WEEK 16 R I SA N LT A SS . R . . A D
- DE RN HN CH ET D A. B EY OA P AA MC S A
- DATE 12-25-90 EE AN IA IO VS DE S U N. RN GH .T PH DE P Y
- [a] TN IE NP NU EB AL D MF G LC IO L AI EA O R
- BOLD = NO PLAY R DS GO NS LU LP CI IF LJ EI AE RA C NT I I D
- OR OB EO TL AT AR LH IE AA AE AS NN AN BA VT N G I
- LOSS IA RT OI TO NG AI TG ML NT NC TI MT AG EL T H F
- TY SA NS IN DH SA YO IO DS SO SX SA YO RE S T F
- GAME # --> 1 2 3 4 5 6 7 8 9 10 11 12 13 14
- [f]
- Adams B............> 4 3 7 6 10 9 8 1 5 13 14 12 11 2 79 11 16
- Bass E.............> 2 3 4 5 14 12 6 7 8 13 9 10 11 1 72 10 15
- Brown B............>14 13 8 7 2 12 1 9 6 5 4 3 11 10 84 10 13
- Crenshaw H.........> 4 1 7 2 13 8 10 3 11 14 12 5 6 9 85 10 14
- Doe J..............> 1 8 10 2 12 6 11 7 9 14 13 4 5 3 74 9 23
- Green T............> 1 4 9 12 13 14 5 8 6 7 11 10 2 3 67 8 7
- Hughs C............> 6 5 14 8 13 12 1 4 11 7 9 10 2 3 72 8 2
- Johnson J..........> 4 2 9 6 13 12 5 3 11 14 7 1 10 8 94 11 15
- Jones C............> 8 5 9 10 2 1 7 4 11 12 6 13 14 3 51 7 7
- Manny K............>14 4 13 5 10 9 3 7 6 11 12 2 1 8 95 11 11
- Peterson J.........> 8 6 14 3 7 13 10 1 9 12 11 2 5 4 92 12 3
- Smith C............> 2 10 6 5 9 3 12 4 11 8 14 13 1 7 67 8 5
- Steward P..........>10 5 9 11 12 7 8 6 14 13 4 3 2 1 75 9 7
- Wallace H..........> 2 7 9 6 8 10 12 3 4 14 13 5 11 1 72 9 10
- Davis J.............
- [g] [h] [i]
- REGULAR GAME COUNT 14 RIGHT OPTION COUNT 12 MONDAY OPTION COUNT 12
- ------------------------------------------------------------------------------
-
- Various items on this report appear in BOLD (darker) print. However, BOLD
- print does not appear on the sample report above, because full printer
- function is not used when printing this manual you are now reading.
-
- Note: To get a better visual concept of this you should print this report
- using Demo #1 Mode so you can see how the BOLD print appears.
-
- This report prints in name order.
-
- [a] BOLD = NO PLAY OR LOSS
-
- - Team Names [b] that appear in BOLD print are the Teams that lost.
- If the game ended in a tie neither team will be in BOLD print.
-
- - Confidence Points [f] (if used) or Team (1=away,2=home) appear in
- BOLD print if the Player picked the Team that lost. Tie games will
- not appear in BOLD because ties are counted as correct games.
-
- - Total Games Right [d] appear in BOLD print if the Player did not
- play in the GAMES RIGHT OPTION (if used).
-
-
- Page 6-3
-
-
-
-
-
-
-
- - Monday Night\Tie Breaker game total points difference [e] appear in
- BOLD print if the Player did not play in MONDAY NIGHT/TIE BREAKER
- OPTION (if used).
-
- [b] Team Names (read vertically) for each game. Away Team Name appears
- first followed by the home Team Name.
-
- [c] Player's total Confidence Points (if used) for the week. This column
- will not appear if Confidence Points are not used.
-
- [d] Player total Games Right for the week.
-
- [e] Monday Night\Tie Breaker game total points difference. This is the
- difference between the total points the player chose and the actual
- points scored in the Monday Night\Tie Breaker game.
-
- [f] Confidence Points (if used) assigned for each game. If Confidence
- Points are not used Team (1=away,2=home) Player chose to win will
- appear in this column. For example, Player (Adams) assigned 4
- Confidence Points to game 1 Detroit over Green Bay. If Confidence
- Points are not used you would see Team 1 (Away team Detroit) instead
- of Confidence Points. Remember, if a Player picked the losing Team
- the Confidence Points (if used) or Team (1=away,2=home) will be in
- BOLD print to indicate that he lost that game.
-
- [g] Number of Players that played REGULAR GAME.
-
- [h] Number of Players that played GAMES RIGHT OPTION (if used).
-
- [i] Number of Players that played MONDAY NIGHT/TIE BREAKER OPTION (if
- used).
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
- Page 6-4
-
-
-
-
-
-
- Result Matrix (Printers EPSON & HP SII & OTHERS)
- ------------------------------------------------------------------------------
-
- ABC Construction Company
- [e]
- * RESULTS * L I P S
- [b] . N H K N N. N M
- POOL 1 PAGE 1 A WD C P I A E E . O
- G .M AI I CI L N WN WF Y L T [c][d] N
- WEEK 16 R I SA N LT A SS . R . . A D
- DE RN HN CH ET D A. B EY OA P AA MC S A
- DATE 12-25-90 EE AN IA IO VS DE S U N. RN GH .T PH DE P Y
- [a] TN IE NP NU EB AL D MF G LC IO L AI EA O R
- * = LOSS R DS GO NS LU LP CI IF LJ EI AE RA C NT I I D
- OB EO TL AT AR LH IE AA AE AS NN AN BA VT N G I
- IA RT OI TO NG AI TG ML NT NC TI MT AG EL T H F
- TY SA NS IN DH SA YO IO DS SO SX SA YO RE S T F
- * * * * * * * * * * * * * *
- GAME # --> 1 2 3 4 5 6 7 8 9 10 11 12 13 14
- [f]
- / * * *
- Adams B............\ 4 3 7 6 10 9 8 1 5 13 14 12 11 2 79 11 16
- / * * * *
- Bass E.............\ 2 3 4 5 14 12 6 7 8 13 9 10 11 1 72 10 15
- / * * * *
- Brown B............\14 13 8 7 2 12 1 9 6 5 4 3 11 10 84 10 13
- / * * * *
- Crenshaw H.........\ 4 1 7 2 13 8 10 3 11 14 12 5 6 9 85 10 14
- / * * * * *
- Doe J..............\ 1 8 10 2 12 6 11 7 9 14 13 4 5 3 74 9 23
- / * * * * * *
- Green T............\ 1 4 9 12 13 14 5 8 6 7 11 10 2 3 67 8 7
- / * * * * * *
- Hughs C............\ 6 5 14 8 13 12 1 4 11 7 9 10 2 3 72 8 2
- / * * *
- Johnson J..........\ 4 2 9 6 13 12 5 3 11 14 7 1 10 8 94 11 15
- / * * * * * * *
- Jones C............\ 8 5 9 10 2 1 7 4 11 12 6 13 14 3 51 7 7
- / * * *
- Manny K............\14 4 13 5 10 9 3 7 6 11 12 2 1 8 95 11 11
- / * *
- Peterson J.........\ 8 6 14 3 7 13 10 1 9 12 11 2 5 4 92 12 3
- / * * * * * *
- Smith C............\ 2 10 6 5 9 3 12 4 11 8 14 13 1 7 67 8 5
- / * * * * *
- Steward P..........\10 5 9 11 12 7 8 6 14 13 4 3 2 1 75 9 7
- / * * * * *
- Wallace H..........\ 2 7 9 6 8 10 12 3 4 14 13 5 11 1 72 9 10
- Davis J.............
- [g] [h] [i]
- REGULAR GAME COUNT 14 RIGHT OPTION COUNT 12 MONDAY OPTION COUNT 12
- ------------------------------------------------------------------------------
-
- This report prints in name order.
-
- [a] * = LOSS, If the Team lost an asterisk (*) will appear under the Team
- name. For example, game 1 Green Bay lost so a asterisk
- appears under Green Bay (see above). The asterisk also
-
- Page 6-5
-
-
-
-
-
-
- appears in the body of the report to indicate that the
- Player picked the losing Team [f] see below.
-
- [b] Team Names (read vertically) for each game. Away Team Name appears
- first followed by the home Team Name.
-
- [c] Player's total Confidence Points (if used) for the week. This column
- will not appear if Confidence Points are not used.
-
- [d] Player total Games Right for the week.
-
- [e] Monday Night\Tie Breaker game total points difference. This is the
- difference between the total points the player chose and the actual
- points scored in the Monday Night\Tie Breaker game.
-
- [f] If Confidence Points are used:
-
- If Player picked the losing team an asterisk (*) will appear or
- blank if the Player picked the winning team followed by the
- Confidence Points. For example, Player (Adams) picked Detroit
- (blank) over Green Bay and assigned 4 Confidence Points to game 1.
-
- If Confidence Points are not used:
-
- If Player picked the losing team an asterisk (*) will appear next
- to the team (1=away team,2=home team). For example, Player (Adams)
- picked the winning team Detroit (1) would appear with no asterisk
- who beat Green Bay in game 1. If Detroit lost (*1) would appear.
- Obviously the Confidence Points would not appear because they are
- not being used.
-
- [g] Number of Players that played REGULAR GAME.
-
- [h] Number of Players that played GAMES RIGHT OPTION (if used).
-
- [i] Number of Players that played MONDAY NIGHT/TIE BREAKER OPTION (if
- used).
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 6-6
-
-
-
-
-
-
- Results Recap
- ------------------------------------------------------------------------------
- ABC Construction Company
-
- POOL 1 *********************** WEEK 16
- * * 12-25-90
- * RESULTS RECAP *
- * *
- ***********************
- ** REGULAR GAME **
- TIE BREAKERS
- PLACE POINTS RIGHT DIFF RECEIVE
- 1 Manny K............> 95 11 11 23.80
- 2 Johnson J..........> 94 11 15 10.20
- 3 Peterson J.........> 92 12 3
- 4 Crenshaw H.........> 85 10 14
- 5 Brown B............> 84 10 13
- 6 Adams B............> 79 11 16
- 7 Steward P..........> 75 9 7
- 8 Doe J..............> 74 9 23
- 9 Bass E.............> 72 10 15
- 10 Wallace H..........> 72 9 10
-
- ** GAMES RIGHT OPTION **
- TIE BREAKERS
- PLACE RIGHT POINTS DIFF RECEIVE
- 1 Peterson J.........> 12 92 3 12.00
- 2 Johnson J..........> 11 94 15
- 3 Adams B............> 11 79 16
- 4 Crenshaw H.........> 10 85 14
- 5 Brown B............> 10 84 13
- 6 Bass E.............> 10 72 15
-
- ** MONDAY NIGHT OPTION **
- TIE BREAKERS
- PLACE DIFF POINTS RIGHT RECEIVE
- 1 Hughs C............> 2 72 8 12.00
- 2 Peterson J.........> 3 92 12
- 3 Smith C............> 5 67 8
- 4 Steward P..........> 7 75 9
- 5 Green T............> 7 67 8
- 6 Jones C............> 7 51 7
-
- ** YTD STANDINGS **
-
- PLACE POINTS RIGHT WRONG % WKS POT OF GOLD
- 1 Bass E.............> 861 121 89 57.6% 16 67.20
- 2 Steward P..........> 851 119 91 56.7% 16 19.20
- 3 Doe J..............> 847 114 96 54.3% 16 9.60
- 4 Crenshaw H.........> 830 115 95 54.8% 16
- 5 Wallace H..........> 829 113 97 53.8% 16
- 6 Smith C............> 826 114 96 54.3% 16
- 7 Johnson J..........> 821 111 99 52.9% 16
- --------------------------------------------------------------------------
-
- This report only shows the top placements. Please refer to the following
- pages which describes all the full result reports that this report recaps.
-
-
- Page 6-7
-
-
-
-
-
-
- Regular Game Results
- -----------------------------------------------------------------------------
- ABC Construction Company
-
- POOL 1 REGULAR GAME RESULTS WEEK 16
- [c] [d] 12-25-90
- [a] [b] TIE BREAKERS [e] PAGE 1
- PLACE POINTS RIGHT DIFF RECEIVE
-
- 1 Manny K............> 95 11 11 23.80
- 2 Johnson J..........> 94 11 15 10.20
- 3 Peterson J.........> 92 12 3
- 4 Crenshaw H.........> 85 10 14
- 5 Brown B............> 84 10 13
- 6 Adams B............> 79 11 16
- 7 Steward P..........> 75 9 7
- 8 Doe J..............> 74 9 23
- 9 Bass E.............> 72 10 15
- 10 Wallace H..........> 72 9 10
- 11 Hughs C............> 72 8 2
- 12 Smith C............> 67 8 5
- 13 Green T............> 67 8 7
- 14 Jones C............> 51 7 7
- Davis J............
- AVERAGES*> 77* 9* 10* 67.9%*
- [f] [g] [h] [i]
- PLAYER COUNT IN 14 OUT 1
- ----------------------------------------------------------------------------
- * All the following items appear on the report, only if the respective
- options were specified when setting up your Pool options.
-
- [a] Each Players REGULAR GAME finishing position (ranking) for the current
- Week.
-
- * [b] Confidence Points.
-
- [c] games picked correctly (1st tie breaker).
-
- [d] Monday Night/Tie Breaker Point difference (2nd tie breaker).
-
- [e] Amount/s distributed for REGULAR GAME this week.
-
- Note: The following 4 items can be used to compare at a Pool level basis
- **** all the Players in one Pool with all the Players in another Pool.
- For example, if you are processing multiple Pools in your office all
- Pools can compete on a Weekly Pool level basis by comparing one or
- more of these items.
-
- * [f] Average Confidence Points for all Players that played this week.
-
- [g] Average games right for all Players that played this Week.
-
- [h] Average Monday Night/Tie Breaker Point difference.
-
- [i] Average Pick percentage = total games right for all Players that
- played this week divided by total games picked for all Players that
- played.
-
-
- Page 6-8
-
-
-
-
-
-
-
- Games Right Option
- -----------------------------------------------------------------------------
- ABC Construction Company
-
- POOL 1 GAMES RIGHT OPTION RESULTS WEEK 16
- [c] [d] 12-25-90
- [a] [b] TIE BREAKERS [e] PAGE 1
- PLACE RIGHT POINTS DIFF RECEIVE
-
- 1 Peterson J.........> 12 92 3 12.00
- 2 Johnson J..........> 11 94 15
- 3 Adams B............> 11 79 16
- 4 Crenshaw H.........> 10 85 14
- 5 Brown B............> 10 84 13
- 6 Bass E.............> 10 72 15
- 7 Steward P..........> 9 75 7
- 8 Wallace H..........> 9 72 10
- 9 Hughs C............> 8 72 2
- 10 Smith C............> 8 67 5
- 11 Green T............> 8 67 7
- 12 Jones C............> 7 51 7
- Manny K............
- Doe J..............
- Davis J............
-
- PLAYER COUNT IN 12 OUT 3
- ------------------------------------------------------------------------------
-
- * All the following items appear on the report, only if the respective
- options were specified when setting up your Pool options.
-
-
- [a] Each Players GAMES RIGHT OPTION finishing position (ranking) for the
- current Week.
-
- [b] Games picked correctly.
-
- * [c] Confidence Points (1st tie breaker).
-
- [d] Monday Night/Tie Breaker Point difference (2nd tie breaker).
-
- [e] Amount distributed for GAMES RIGHT OPTION this week.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 6-9
-
-
-
-
-
-
- Monday Night/Tie Breaker Option
- ------------------------------------------------------------------------------
-
- ABC Construction Company
-
- POOL 1 MONDAY NIGHT OPTION RESULTS WEEK 16
- [c] [d] 12-25-90
- [a] [b] TIE BREAKERS [e] PAGE 1
- PLACE DIFF POINTS RIGHT RECEIVE
-
- 1 Hughs C............> 2 72 8 12.00
- 2 Peterson J.........> 3 92 12
- 3 Smith C............> 5 67 8
- 4 Steward P..........> 7 75 9
- 5 Green T............> 7 67 8
- 6 Jones C............> 7 51 7
- 7 Wallace H..........> 10 72 9
- 8 Brown B............> 13 84 10
- 9 Crenshaw H.........> 14 85 10
- 10 Johnson J..........> 15 94 11
- 11 Bass E.............> 15 72 10
- 12 Adams B............> 16 79 11
- Manny K............
- Doe J..............
- Davis J............
-
- PLAYER COUNT IN 12 OUT 3
- -----------------------------------------------------------------------------
-
- If this is a non-NFL type Pool this report title would be TIE BREAKER
- OPTION.
-
- * All the following items appear on the report, only if the respective
- options were specified when setting up your Pool options.
-
-
- [a] Each Players MONDAY NIGHT/TIE BREAKER OPTION finishing position
- (ranking) for the current Week.
-
- [b] Monday Night/Tie Breaker Point difference.
-
- * [c] Confidence Points (1st tie breaker).
-
- [d] Games picked correctly (2nd tie breaker).
-
- [e] Amount distributed for Monday Night/Tie Breaker Option this week.
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 6-10
-
-
-
-
-
-
- YTD Standings report for EPSON & HP SII Printers ONLY
- ------------------------------------------------------------------------------
- ABC Construction Company
-
- POOL 1 Y T D S T A N D I N G S
-
- [f] [g] [h] [i] [j] [k]
- [b] [c] [d] [e] *-------REGULAR GAME--------*
- [a] GAMES GAMES # *--1sts--* *--2nds--* 3rd
- PLACE POINTS RIGHT WRONG % WKS CNT AMT CNT AMT CNT
-
- 1 Bass E............> 861 121 89 57.6% 16 2 51.80 1 11.10
- 2 Steward P.........> 851 119 91 56.7% 16 1 11.10 2
- 3 Doe J.............> 847 114 96 54.3% 16 1 11.10 2
- 4 Crenshaw H........> 830 115 95 54.8% 16 2 21.30 3
- 5 Wallace H.........> 829 113 97 53.8% 16 3 77.70 1 11.10
- 6 Smith C...........> 826 114 96 54.3% 16 3 75.60
- 7 Johnson J.........> 821 111 99 52.9% 16 1 23.80 2 21.30 2
- 8 Jones C...........> 805 117 93 55.7% 16 2 51.80 3 33.30 1
- 9 Adams B...........> 800 106 104 50.5% 16 2 51.80 2
- 10 Peterson J........> 771 105 105 50.0% 16 1 25.90 1 10.20 2
- 11 Manny K...........> 753 109 101 51.9% 16 2 49.70 1 11.10 1
- 12 Brown B...........> 721 96 114 45.7% 16 2 22.20
- 13 Green T...........> 668 96 114 45.7% 16
- 14 Hughs C...........> 632 90 120 42.9% 16 1
- 15 Davis J...........> 548 74 94 44.0% 13 1 11.10
- # WKS=16 AVERAGES*> 786* 109* 51.9%*
- [u] [v] [w]
-
- PLAYER COUNT 15 [x] 1st-70% 2nd-20% 3rd-10% TOTAL
- POT OF GOLD 67.20 19.20 9.60 96.00
- ***************************************************
- *** Below is the Right side of the above report ***
- ***************************************************
- WEEK 16
- [l] [m] [n] [o] [p] [q] PAGE 1 12-25-90
- GAMES MONDAY [r] [s] [t]
- RIGHT NIGHT EOY
- *---OPTION---* *---OPTION---* POT OF YTD YEARS
- WKS 1sts AMT WKS 1sts AMT GOLD TOTAL PLAYED
-
- 10 3 20.00 13 3 22.00 67.20 172.10 5
- 8 1 4.00 9 2 18.00 19.20 52.30 4
- 4 4 9.60 20.70 1
- 10 3 21.00 8 2 17.00 59.30 3
- 8 1 10.00 7 98.80 1
- 8 2 10.00 10 1 8.00 93.60 3
- 6 10 1 11.00 56.10 5
- 8 1 8.00 8 93.10 3
- 9 2 10.00 9 1 6.00 67.80 4
- 9 2 19.00 10 1 4.00 59.10 4
- 8 1 7.00 6 67.80 1
- 4 5 22.20 1
- 8 1 7.00 7 7.00 3
- 8 12 4 32.00 32.00 4
- 8 5 1 5.00 16.10 2
- ------------------------------------------------------------------------------
-
-
- Page 6-11
-
-
-
-
-
-
-
- This report will be used for your Pool if you have selected for use an
- Epson compatible or HP SII Laserjet compatible printer. If you do not
- have one of these printers please see the YTD Standing report on page
- 6-14.
-
- The above report is split vertically in the middle because it exceeds 80
- print positions, which is the limit for this manual. The left side of the
- report appears first followed by the right side. You can print the report
- from Demo #1 Mode to get a better visual image of this report.
-
-
- * All the following items appear on the report, only if the respective
- options were specified when setting up your Pool options.
-
-
- [a] Each Players current YTD standing (ranking).
-
- * [b] YTD Confidence Points.
-
- [c] YTD games picked correctly (1st & only tie breaker).
-
- [d] YTD games picked incorrectly.
-
- [e] Pick percentage = YTD games right [c] divided by total games picked
- YTD. For example, the Pick percentage for Player (Bass) is 57.6% (121
- divided by 210)
-
- [f] Total weeks played REGULAR GAME.
-
- [g] Number of 1st place finishes in REGULAR GAME.
-
- [h] Amount won for 1st place finishes in REGULAR GAME.
-
- [i] Number of 2nd place finishes in REGULAR GAME.
-
- * [j] Amount won for 2nd Place finishes in REGULAR GAME.
-
- [k] Number of 3rd place finishes in REGULAR GAME.
-
- * [l] Total Weeks played GAMES RIGHT OPTION.
-
- * [m] Number of 1st place finishes in GAMES RIGHT OPTION.
-
- * [n] Amount won for 1st place finishes in GAMES RIGHT OPTION.
-
- * [o] Total Weeks played MONDAY NIGHT/TIE BREAKER OPTION.
-
- * [p] Number of 1st place finishes in MONDAY NIGHT/TIE BREAKER OPTION.
-
- * [q] Amount won for 1st place finishes in MONDAY NIGHT/TIE BREAKER OPTION.
-
- * [r] EOY Pot of Gold distribution amount for 1st, 2nd and 3rd. This column
- ONLY appears at the end of year.
-
- [s] Total amount won YTD.
-
- [t] Total years played, this column would only apply if you keep your
-
- Page 6-12
-
-
-
-
-
-
- Player records from Season to Season.
-
- Note: The next 3 items can be used to compare at a Pool level basis
- **** all the Players in one Pool with all the Players in another Pool.
- For example, if you are processing multiple Pools in your office all
- Pools can compete on a YTD Pool level basis by comparing one or more
- of these items.
-
- * [u] Average YTD Confidence Points for all Players that played all weeks
- played. That is, ONLY players that have played all weeks of the Pool
- from inception to date are included in this average.
-
- [v] Average YTD games right for all Players that played all weeks played.
- That is, ONLY players that have played all weeks of the Pool from
- inception to date are included in this average.
-
- [w] Average YTD Pick percentage = YTD games right for all Players divided
- by total games picked YTD for all Players. That is, ONLY players that
- have played all weeks of the Pool from inception to date are included
- in this average.
-
- * [x] Pot of Gold current spread for 1st, 2nd and 3rd. Spread for 2nd and
- 3rd will only appear if those options were specified at Pool setup.
- This is for reference only until the EOY when the Pot of Gold will be
- distributed.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 6-13
-
-
-
-
-
-
- YTD Standings report for -NON- EPSON & HP SII Printers
- -----------------------------------------------------------------------------
-
- ABC Construction Company
-
- POOL 1 Y T D S T A N D I N G S WEEK 16
- PAGE 1 12-25-90
- [b] [c] [d] [e] [f] [g] [h] [i] [j] [k] [l]
- [a] GAMES GAMES # *-REGULAR-* RIG MON TOTAL
- PLACE POINTS RIGHT WRONG % WKS 1st 2nd 3rd 1st 1st YTD
-
- 1 Bass E............> 861 121 89 57.6% 16 2 1 3 3 104.90
- 2 Steward P.........> 851 119 91 56.7% 16 1 2 1 2 33.10
- 3 Doe J.............> 847 114 96 54.3% 16 1 2 11.10
- 4 Crenshaw H........> 830 115 95 54.8% 16 2 3 3 2 59.30
- 5 Wallace H.........> 829 113 97 53.8% 16 3 1 1 98.80
- 6 Smith C...........> 826 114 96 54.3% 16 3 2 1 93.60
- 7 Johnson J.........> 821 111 99 52.9% 16 1 2 2 1 56.10
- 8 Jones C...........> 805 117 93 55.7% 16 2 3 1 1 93.10
- 9 Adams B...........> 800 106 104 50.5% 16 2 2 2 1 67.80
- 10 Peterson J........> 771 105 105 50.0% 16 1 1 2 2 1 59.10
- 11 Manny K...........> 753 109 101 51.9% 16 2 1 1 1 67.80
- 12 Brown B...........> 721 96 114 45.7% 16 2 22.20
- 13 Green T...........> 668 96 114 45.7% 16 1 7.00
- 14 Hughs C...........> 632 90 120 42.9% 16 1 4 32.00
- 15 Davis J...........> 548 74 94 44.0% 13 1 1 16.10
- # WKS=16 AVERAGES*> 786* 109* 51.9%*
- [m] [n] [o]
-
- PLAYER COUNT 15 [p] 1st-70% 2nd-20% 3rd-10% TOTAL
- POT OF GOLD 67.20 19.20 9.60 96.00
- ------------------------------------------------------------------------------
-
- This report will only be used for your Pool if you do NOT have a Epson
- compatible or HP SII Laserjet compatible printer. If you do have one of
- these printers please see the YTD Standing report on page 6-11.
-
-
- * All the following items appear on the report, only if the respective
- options were specified when setting up your Pool options.
-
-
- [a] Each Players current YTD standing.
-
- * [b] YTD Confidence Points.
-
- [c] YTD games picked correctly (1st & only tie breaker).
-
- [d] YTD games picked incorrectly.
-
- [e] Pick percentage = YTD games right [c] divided by total games picked
- YTD. For example, the Pick percentage for Player (Bass) is 57.6% (121
- divided by 210)
-
- [f] Total weeks played REGULAR GAME.
-
- [g] Number of 1st place finishes in REGULAR GAME.
-
-
- Page 6-14
-
-
-
-
-
-
-
- [h] Number of 2nd place finishes in REGULAR GAME.
-
- [i] Number of 3rd place finishes in REGULAR GAME.
-
- * [j] Number of 1st place finishes in GAMES RIGHT OPTION.
-
- * [k] Number of 1st place finishes in MONDAY NIGHT/TIE BREAKER OPTION.
-
- [l] Total amount won YTD.
-
-
- Note: The next 3 items can be used to compare at a Pool level basis
- **** all the Players in one Pool with all the Players in another Pool.
- For example, if you are processing multiple Pools in your office all
- Pools can compete on a YTD Pool level basis by comparing one or more
- of these items.
-
- * [m] Average YTD Confidence Points for all Players that played all weeks
- played. That is, ONLY players that have played all weeks of the Pool
- from inception to date are included in this average.
-
- [n] Average YTD games right for all Players that played all weeks played.
- That is, ONLY players that have played all weeks of the Pool from
- inception to date are included in this average.
-
- [o] Average YTD Pick percentage = YTD games right for all Players divided
- by total games picked YTD for all Players. That is, ONLY players that
- have played all weeks of the Pool from inception to date are included
- in this average.
-
- * [p] Pot of Gold current spread for 1st, 2nd and 3rd. Spread for 2nd and
- 3rd will only appear if those options were specified at Pool setup.
- This is for reference only until the EOY when the Pot of Gold will be
- distributed.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 6-15
-
-
-
-
-
-
- Monetary Distribution Recap
- -------------------------------------------------------------------------------
- ABC Construction Company
-
- POOL 1 MONETARY DISTRIBUTION RECAP WEEK 16
- 12-25-90
- * REGULAR GAME *
-
- [a] Player Count IN 14 X 3.00 = 42.00
- OUT 1
- [b] Pool Processing Expenses - 2.00 5 % Rounded
- --------
- = 40.00
- [c] Current Week POG Deduction - 6.00 15 % Rounded
- --------
- [d] Amount to Distribute = 34.00
-
-
- [e] 1st PLACE 23.80 70 %
-
- 2nd PLACE 10.20 30 %
-
- * GAMES RIGHT OPTION *
-
- [f] Player Count IN 12 X 1.00 = 12.00
- OUT 3
-
-
- [g] 1st PLACE 12.00 100 %
-
- * MONDAY NIGHT OPTION *
-
- [h] Player Count IN 12 X 1.00 = 12.00
- OUT 3
-
-
- [i] 1st PLACE 12.00 100 %
-
- * POT OF GOLD *
-
- [j] Prior YTD Pot of Gold 90.00
- [k] Current Week POG Deduction + 6.00
- --------
- [l] Current YTD Pot of Gold = 96.00
-
-
- [m] 1st PLACE 67.20 70 %
-
- 2nd PLACE 19.20 20 %
-
- 3rd PLACE 9.60 10 %
- ------------------------------------------------------------------------------
-
- * All the following items appear on the report, only if the respective
- options were specified when setting up your Pool options.
-
- [a] Amount received for REGULAR GAME (42.00 = 14 Players X 3.00).
-
-
- Page 6-16
-
-
-
-
-
-
-
- * [b] Pool Processing Expenses:
-
- Amount received REGULAR GAME 42.00
- Pool expenses deduction 5% X .05
- Pool expenses before rounding = 2.10
- Drop odd cents - .10
- Pool expenses after rounding = 2.00
-
- Pool expenses are deducted from REGULAR GAME amount received. If the
- calculated amount is greater than 1.00 the odd cents are dropped
- (rounded) and retained in the REGULAR GAME amount received.
-
- * [c] Current Week Pot of Gold deduction:
-
- Amount received REGULAR GAME 42.00
- Pool expenses - 2.00 (if used)
- = 40.00
- Pot of Gold deduction 15% X .15
- POG deduction before rounding = 6.00
- Drop odd cents - .00
- POG deduction after rounding = 6.00
-
- Pot of Gold is deducted from REGULAR GAME amount received after Pool
- expenses (if used) are deducted from REGULAR GAME amount received. If
- the calculated amount is greater than 1.00 the odd cents are dropped
- (rounded) and retained in the REGULAR GAME amount received.
-
- [d] Amount to disburse REGULAR GAME.
-
- [e] REGULAR GAME Distribution breakdown. 2nd place will appear only if
- used.
-
- * [f] Amount to disburse GAMES RIGHT OPTION (12.00 = 12 Players X 1.00).
-
- * [g] GAMES RIGHT OPTION Distribution breakdown (1st place only).
-
- * [h] Amount to disburse MONDAY NIGHT/TIE BREAKER OPTION (12.00 = 12 Players
- X 1.00).
-
- * [i] MONDAY NIGHT/TIE BREAKER OPTION Distribution breakdown (1st place
- only).
-
- * [j] YTD Pot of Gold amount for all weeks prior to the current week.
-
- * [k] Current week Pot of Gold amount [c].
-
- * [l] Current YTD Pot of Gold amount.
-
- * [m] Current Pot of Gold breakdown. 2nd and 3rd appear only if used.
-
-
-
-
-
-
-
-
-
- Page 6-17
-
-
-
-
-
-
- Next Week's Input Control Document
- -----------------------------------------------------------------------------
-
- ABC Construction Company
-
- POOL 1 POOL INPUT CONTROL DOCUMENT WEEK 17
- PAGE 1
- [g] [h] [i] [j]
- [a] [b] [c] [d] [e] [f] PREPD # LAST
- REG RGHT MNDY AMOUNT CHANGE THRU WEEKS WEEK
- # GAME OPTN OPTN RECEIVED OWED WK# PLYD PLYD DEPT
-
- Adams B............> 14 16 16 ACCT
- ---- ---- ---- -------- -------
- Bass E.............> 12 17 16 16 YARD
- ---- ---- ---- -------- -------
- Brown B............> 2 16 16 CRDT
- ---- ---- ---- -------- -------
- Crenshaw H.........> 13 16 16 CRDT
- ---- ---- ---- -------- -------
- Davis J............> 15 13 14 CRDT
- ---- ---- ---- -------- -------
- Doe J..............> 4 16 16 ACCT
- ---- ---- ---- -------- -------
- Green T............> 9 16 16 RCVG
- ---- ---- ---- -------- -------
- Hughs C............> 11 16 16 YARD
- ---- ---- ---- -------- -------
- Johnson J..........> 5 3 16 16 RCVG
- ---- ---- ---- -------- -------
- Jones C............> 8 16 16 CRDT
- ---- ---- ---- -------- -------
- Manny K............> 3 16 16 CRDT
- ---- ---- ---- -------- -------
- Peterson J.........> 1 10 16 16 ACCT
- ---- ---- ---- -------- -------
- Smith C............> 7 16 16 ACCT
- ---- ---- ---- -------- -------
- Steward P..........> 10 16 16 YARD
- ---- ---- ---- -------- -------
- Wallace H..........> 6 16 16 RCVG
- ---- ---- ---- -------- -------
-
- PLAYER COUNT 15
- ------------------------------------------------------------------------------
-
- This report prints in Player name order and can be used by Pool Keeper to
- record the receiving of pick sheets.
-
-
- * All the following items appear on the report, only if the respective
- options were specified when setting up your Pool options.
-
-
- [a] Player #.
-
- [b] Check here if in REGULAR GAME.
-
-
- Page 6-18
-
-
-
-
-
-
- * [c] Check here if in GAMES RIGHT OPTION.
-
- * [d] Check here if in MONDAY NIGHT/TIE BREAKER OPTION.
-
- [e] Enter total amount received from each player.
-
- [f] Enter any change currently owed the Player.
-
- [g] Week the Player is currently prepaid thru.
-
- [h] Total weeks played REGULAR GAME.
-
- [i] The last week the Player played the REGULAR GAME.
-
- [j] Player's dept. code.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
- Page 6-19
-
-
-
-
-
-
- Individual Player Results
- -------------------------
- [a] Carlo Hughs PLAYER 11 POOL 1
- 8734 Oakwood Ave. WEEK 16
- Anytown US 00000 12-25-90
- [b]
- PREPAID THRU WEEK 0
- [c]
- ** REGULAR GAME ** * TOP FINISHERS *
- 14 PLAYED TIE BREAKERS
- PLACE POINTS RIGHT DIFF RECEIVE
-
- 1 Manny K............> 95 11 11 23.80
- 2 Johnson J..........> 94 11 15 10.20
- 3 Peterson J.........> 92 12 3
- 4 Crenshaw H.........> 85 10 14
- 5 Brown B............> 84 10 13
- 6 Adams B............> 79 11 16
- YOUR PLACEMENT:
- [d] 11 Hughs C............> 72 8 2
- [e]
- ** GAMES RIGHT OPTION ** * TOP FINISHERS *
- 12 PLAYED TIE BREAKERS
- PLACE RIGHT POINTS DIFF RECEIVE
-
- 1 Peterson J.........> 12 92 3 12.00
- 2 Johnson J..........> 11 94 15
- 3 Adams B............> 11 79 16
- 4 Crenshaw H.........> 10 85 14
- YOUR PLACEMENT:
- [f] 9 Hughs C............> 8 72 2
- [g]
- ** MONDAY NIGHT OPTION ** * TOP FINISHERS *
- 12 PLAYED TIE BREAKERS
- PLACE DIFF POINTS RIGHT RECEIVE
-
- 1 Hughs C............> 2 72 8 12.00
- 2 Peterson J.........> 3 92 12
- 3 Smith C............> 5 67 8
- 4 Steward P..........> 7 75 9
- YOUR PLACEMENT:
- [h] Congratulations You Placed Above.
- [i]
- ** YTD STANDINGS ** * TOP PLACES *
-
- PLACE POINTS RIGHT WRONG % WKS POT OF GOLD
-
- 1 Bass E.............> 861 121 89 57.6% 16 1st 67.20
- 2 Steward P..........> 851 119 91 56.7% 16 2nd 19.20
- 3 Doe J..............> 847 114 96 54.3% 16 3rd 9.60
- 4 Crenshaw H.........> 830 115 95 54.8% 16 TOT 96.00
- 5 Wallace H..........> 829 113 97 53.8% 16
- 6 Smith C............> 826 114 96 54.3% 16
- 7 Johnson J..........> 821 111 99 52.9% 16
- YOUR PLACEMENT:
- [j] 14 Hughs C............> 632 90 120 42.9% 16
-
- [k] ****** Merry Christmas & Happy New Year ******
-
- Page 6-20
-
-
-
-
-
-
- This report prints an individual result report for each Player in the
- Pool. This report can be used for processing and reporting a Pool on a
- remote basis. Many users of this program use it to process a Pool for
- friends or associates that they might not see on a regular basis. For
- example, fraternities, clubs, team members or any other kind of group.
- Instead of sending all the result reports each week you can send each
- Player his individual result recap report along with a YTD Standings
- report every 3rd week.
-
- Note: If you specified, Print Indivl = No, on the Player record for a
- Player, an Individual Result report will not be printed for that
- Player unless he plays. For clarification see item "Print Indivl"
- on page 7-3.
-
- Each report can be folded so the name & address can be positioned to
- appear in the window of a windowed envelope. You also have the option of
- printing Player labels, see page 7-1.
-
- When this report is requested (in non-Demo Mode) you will be prompted with
- the following, so you can enter the Player #'s you want to print. The
- defaults for Player #'s will print a report for all active Players. You
- also have the option of entering a message that will be printed on each
- Players individual result report. When printing this report in Demo Mode
- you will not be prompted for the following because the program will
- default to values that are appropriate for the Demo.
-
- *******************************************************************************
-
- BEGIN PLAYER # 1 (DEFAULTS) N ENTER MESSAGE FOR INDIVIDUAL RESULTS
- END PLAYER # 99 (PRINT ALL) (Y/N)
-
- F10=CONTINUE
-
- *******************************************************************************
-
-
- * All the following items appear on the report, only if the respective
- options were specified when setting up your Pool options.
-
-
- [a] Player name and address.
-
- [b] Player prepaid status. This keeps each Player informed of his prepaid
- status.
-
- [c] REGULAR GAME recap. This only shows the top finishers for the current
- week. For further description of this section see REGULAR GAME result
- report on page 6-8.
-
- [d] Player placement for REGULAR GAME. This item gives each Player his
- placement (ranking) for REGULAR GAME. If the Player finished in the
- recap above this item he is shown a congratulatory message. If the
- Player did not play he would be shown a no play message.
-
- * [e] GAMES RIGHT OPTION recap. This only shows the top finishers for the
- current week. For further description of this section see GAMES RIGHT
- OPTION result report on page 6-9.
-
-
- Page 6-21
-
-
-
-
-
-
- * [f] Player placement for GAMES RIGHT OPTION. This item gives each Player
- his placement (ranking) for GAMES RIGHT OPTION. If the Player
- finished in the recap above this item he is showed a congratulatory
- message. If the Player did not play he would be shown a no play
- message.
-
- * [g] MONDAY NIGHT/TIE BREAKER OPTION recap. This only shows the top
- finishers for the current week. For further description of this
- section see MONDAY NIGHT/TIE BREAKER OPTION result report on page
- 6-10.
-
- * [h] Player placement for MONDAY NIGHT/TIE BREAKER OPTION. This item gives
- each Player his placement (ranking) for MONDAY NIGHT/TIE BREAKER
- OPTION. If the Player finished in the recap above this item he is
- showed a congratulatory message. If the Player did not play he would
- be shown a no play message.
-
- * [i] YTD STANDINGS recap. This only shows the top places as of the current
- week. Remember the Pot of Gold amount will not be distributed until
- the EOY. For further description of this section see YTD STANDINGS
- report on page 6-11.
-
- * [j] Player placement for YTD STANDINGS. This item gives each Player his
- current placement (ranking) for YTD STANDINGS. If the Player's
- current placement is in the recap above this item he is shown a
- congratulatory message.
-
- [k] Message to Players. If you enter a message it will appear here.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
- Page 6-22
-
-
-
-
-
-
- MAINTAIN PLAYER RECORDS & LISTS
- ==========================================================================
- *******************************************************************************
- POOL 1 MAINTAIN PLAYER RECORDS & LISTS WEEK 1
-
-
- 1 - Maintain Player Records
-
- 2 - Print Player List
-
- 3 - Print Player Labels
-
- Option
-
- F7=Set Print Options ESC=EXIT
- *******************************************************************************
-
- From Main Menu type <4>.
-
- Set Print Options (F7) should be reviewed for possible change before
- printing a report for the first time. Print options set at this screen
- only effect a report that is printed from this screen. Options selected
- will be retained for subsequent printing. If you have a Epson compatible
- or a HP SII laserjet compatible and a report does not print properly try
- printer type 3 (other) which can be selected on "Pool Setup Menu" on page
- 11-1.
-
- MAINTAIN PLAYER RECORDS
- -----------------------
- *******************************************************************************
- POOL 1 MAINTAIN PLAYER RECORD WEEK 1
-
-
- ADD Player:
- 1. You can assign Player # by entering desired #
- 2. You can let Program assign Player # by pressing ENTER
-
- CHANGE Player:
- 1. Enter Player # (Press F9 to Lookup Player #)
-
- DELETE Player:
- 1. Enter Player # (Press F9 to Lookup Player #)
- 2. Press ESC to DELETE
-
-
- Enter PLAYER # < 1 TO 99
-
-
- F9=NAME LOOKUP ESC=EXIT
- *******************************************************************************
-
- For Pool setup at the beginning of the Season assemble a complete list of
- all Players (participants) that will play in the Pool before entering
- Player Data. Players can be added, changed or deleted at anytime during
- the season. We do not recommend using all upper case letters when
- entering Player data.
-
-
-
- Page 7-1
-
-
-
-
-
-
- *******************************************************************************
- POOL 1 MAINTAIN PLAYER RECORD WEEK 1
-
- First Name... <REQUIRED Week Prepaid Thru............ 0
- Middle Init.. YTD Right.................... 0
- Last Name.... <REQUIRED YTD Wrong.................... 0
- Addr Line 1.. YTD Total Points............. 0
- Addr Line 2.. YTD Reg 1st Count............ 0
- Addr Line 3.. YTD Reg 1st Amount........... 0
- Home Phone... YTD Reg 2nd Count............ 0
- Work Phone... YTD Reg 2nd Amount........... 0
- Dept Code.... YTD Reg 3rd Count............ 0
- Notes........ YTD Right Optn Weeks Played.. 0
- Print Indivl. Y (Y/N) YTD Won Right Option......... 0
- YTD Winnings Right Option.... 0
- YTD Monday Optn Weeks Played. 0
- YTD Won Monday Option........ 0
- YTD Winnings Monday Option... 0
- YTD Weeks Played............. 0
- Last Week # Played........... 0
- Years Played................. 0
-
- PLAYER #
-
-
- F10=CONTINUE ESC=DELETE this Player
- *******************************************************************************
-
- Note: When adding or changing a Player record only First & Last Name is
- required all other items are optional.
-
- On most reports the Last Name appears first followed by First Name Initial
- and Middle Initial (if used). That is, if you enter the names normally,
- however, there is an alternate method. If you want the First name to
- appear first you can reverse the first and last names. However, with this
- method the Last Name Initial is Printed instead of the whole Last Name.
- The Jack P Brown example below is for those situations where you have to
- uniquely define a Player from another by using the Middle Initial. We do
- not recommend using the Middle Initial if not needed because reports look
- much better without it.
- Examples
- ........
-
- Player Names: John Peterson Jack P Brown
- ------------- ------------
- Normal: First Name John Jack
- Middle Initial P
- Last Name Peterson Brown
-
- Name on reports Peterson J... Brown JP...
-
-
- Reversed: First Name Peterson Brown
- Middle Initial
- Last Name John Jack P
-
- Name on reports John P... Jack P B...
-
-
- Page 7-2
-
-
-
-
-
-
- First Name (required)
- ----------
- Enter First Name.
-
- Middle Init (optional)
- -----------
- We recommend using Middle Initial ONLY when you have to uniquely define
- Players that have the same Last Name & First Name Initial. Cosmetically
- reports look much better without Middle Initials.
-
- Last Name (required)
- ---------
- Enter Last Name.
-
- Addr Line 1-3 (optional)
- -------------
- Should be entered if you plan on using Individual Player Result reports.
- Please see, "Individual Player Results" on page 6-20 for a more complete
- explanation. If only 2 lines of address are required for a Player, use
- line 1 & 2 not 2 & 3.
-
- Home Phone & Work Phone (optional)
- -----------------------
- Enter Phone #'s in any desired format.
-
- Dept Code (optional)
- ---------
- If you wish to sequence your Player List by Department Code, assign a
- unique Department Code for each Department. This item also appears on
- other reports for reference. Consider the following examples:
-
- ACCT = Accounting
- CRDT = Credit Dept
- RECV = Accounts Receivable
-
- Notes (optional)
- -----
- Use for keeping any kind of general notes.
-
-
- Print Indivl
- ------------
- This item only effects the Pool if you utilize Individual Player Result
- reports. This option gives you the capability to exclude a Player from
- that report, if he does not play a given week. If you specify Yes for a
- Player an Individual Player Result report will be printed for him whether
- he plays or not. If you specify No for a Player an Individual Player
- Result report will be printed for him only if he plays. When a Player
- plays in the Pool intermittently and you want to print an Individual
- Player Result report for him whether he plays or not, specify Yes, if you
- don't, specify No. If a player is not going to play the remainder of the
- season you would probably specify No. You also have the option of
- deleting Players that are not playing. We do not recommend deleting
- Players until the EOY, so they can continue to appear on the YTD Standings
- Report (if used). Please see, "Individual Player Results" on page 6-20
- for a description of this report.
-
-
-
- Page 7-3
-
-
-
-
-
-
- Week Prepaid Thru (optional)
- -----------------
- If a Player prepays his participation enter the week he is paid thru. For
- example, If a Player prepays 8 weeks at the beginning of the season you
- would enter 8. This item appears on various screens and reports to notify
- you of the Players prepaid status.
-
-
- Note: All the remaining items are described below and should not be
- entered when adding a Player record. These items should only be
- changed during the Season when an error condition arises that might
- require it. Most of these items appear on the YTD Standings Report
- (if used).
-
- * All these items will always appear, but are utilized only if the
- respective options were specified when setting your Pool options.
-
-
- YTD Right
- ---------
- Games picked correctly.
-
- YTD Wrong
- ---------
- Games picked incorrectly.
-
- *YTD Total Points
- ----------------
- Confidence Points.
-
- YTD Reg 1st Count
- -----------------
- Number of 1st place finishes in REGULAR GAME.
-
- YTD Reg 1st Amount
- ------------------
- Amount won for 1st Place finishes in REGULAR GAME.
-
- YTD Reg 2nd Count
- -----------------
- Number of 2nd place finishes in REGULAR GAME.
-
- *YTD Reg 2nd Amount
- ------------------
- Amount won for 2nd Place finishes in REGULAR GAME.
-
- YTD Reg 3rd Count
- -----------------
- Number of 3rd place finishes in REGULAR GAME.
-
- *YTD Right Optn Weeks Played
- ---------------------------
- Number of Weeks played in the GAMES RIGHT OPTION.
-
- *YTD Won Right Option
- --------------------
- Number of 1st place finishes in GAMES RIGHT OPTION.
-
-
- Page 7-4
-
-
-
-
-
-
- *YTD Winnings Right Option
- -------------------------
- Amount won for 1st place finishes in GAMES RIGHT OPTION.
-
- *YTD Monday Optn Weeks Played OR YTD Tie Brkr Optn Wks Played
- ------------------------------------------------------------
- Number of Weeks played in MONDAY NIGHT OPTION or TIE BREAKER OPTION.
-
- *YTD Won Monday Option OR YTD Won Tie Breaker Option
- ---------------------------------------------------
- Number of 1st place finishes in MONDAY NIGHT OPTION or TIE BREAKER OPTION.
-
- *YTD Winnings Monday Option OR Tie Brkr Optn
- -------------------------------------------
- Amount won for 1st place finishes in MONDAY NIGHT OPTION or TIE BREAKER
- OPTION.
-
- YTD Weeks Played
- ----------------
- Number of Weeks played in REGULAR GAME.
-
- Last Week # Played
- ------------------
- Last week # Player played in REGULAR GAME.
-
- Years Played
- ------------
- Years Player has played in the Pool. Result Processing for the last week
- of the Season increments this item by 1. This item would only apply if
- you keep your Player records from Season to Season.
-
-
- Error Messages:
-
- ALL 99 PLAYER #'S ARE ASSIGNED ALREADY - You have assigned 99 Players
- for this Pool. We have found that 99 players is adequate because
- Players become discouraged after a few weeks if they don't win.
- Obviously the odds of a Player winning is higher when you have close to
- 99 Players. We recommend using more than one Pool when you have more
- than 99 Players. See "Select Pool" on page 9-2, for more details on
- processing multiple Pools.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 7-5
-
-
-
-
-
-
- PRINT PLAYER LIST
- -----------------
- This step gives you the option of specifying a sequence for your Player
- List. You should not select option 2 if you did not enter Dept. Codes for
- your Players. There are no descriptions for the items that appear on this
- list. Player record item descriptions starting on page 7-3 should be
- adequate.
-
- PLAYER LIST SEQUENCE:
- 1 - NAME
- 2 - DEPT/NAME
- 3 - PLAYER #
- Option 1
-
- ------------------------------------------------------------------------------
- POOL 1 P L A Y E R L I S T WEEK 1
- 03-03-91
- PAID PRINT PAGE 1
- # DEPT THRU INDVL NOTES
-
- 14 Adams Bob ACCT YES
- 232 Martin St. H-876-4548
- Anytown US 00000 W-
-
- 12 Bass Ed YARD 17 YES
- 362 King Dr. H-832-9142
- Anytown US 00000 W-769-8146
-
- 2 Brown Bob CRDT YES
- 211 S. Sycamore Ln. H-763-8471
- Suite 23 W-
- Anytown US 00000
-
- 13 Crenshaw Henry CRDT YES
- 3600 Scheffield Ave. H-
- Anytown US 00000 W-
-
- 15 Davis Jim CRDT YES
- 683 Hanley St. H-
- Anytown US 00000 W-
-
- PLAYER COUNT 5
- ------------------------------------------------------------------------------
-
- PRINT PLAYER LABELS
- -------------------
- Player Labels are printed on single tier format. You must specify the #
- of lines per label including intervening lines between each label.
-
- LABEL SEQUENCE:
- 1 - NAME
- 2 - DEPT/NAME
- 3 - PLAYER #
- Option 1
-
-
- 9 ENTER # of lines per Label (4-14)
-
-
- Page 7-6
-
-
-
-
-
-
- PRINT PLAYER PICK SHEETS
- ==========================================================================
- *******************************************************************************
- POOL 1 PRINT PLAYER PICK SHEETS WEEK 1
-
-
- 1 - Half Page With Stub
-
- 2 - Half Page Without Stub
-
- 3 - Full Page With Stub
-
- 4 - Full Page Without Stub
-
- 5 - Print Game Result Sheets
-
- Option
-
-
- All Pick Sheets are printed on Letter size Paper (8 1/2 x 11).
-
- ESC=EXIT
- *******************************************************************************
-
- From the Main Menu type <5>.
-
- There are 3 basic Pick Sheet preparation procedures.
-
- 1. If you entered the entire Season Schedule for your Pool, we
- recommend printing Player Pick Sheets for all Weeks of the Season
- for each Player at the beginning of the Season. With this
- procedure you will not have the difficulty in distributing Player
- Pick Sheets during each Week of the Season.
-
- 2. If you are entering Schedule Data on a Week by Week basis you
- should also print Player Pick Sheets and distribute them on a
- Week by Week basis.
-
- 3. Print Pick Sheets for new Players added during the Season and
- replacements for Players who have lost their Pick Sheets.
-
- Pick Sheets are printed on letter size paper. If you do not have a Epson
- Compatible or HP SII Laserjet compatible be sure you set your printer to
- print 66 lines per page. A Check Mark will appear next to the last Option
- (Option 1-4 only) you selected so when printed on a week to week basis the
- Check Mark will indicate which Pick Sheet style your using.
-
- If your Players have copy machine facilities you might prefer Pick Sheets
- without stubs. Players can make copies of their picks before submitting
- them. If they can not be copied you should use Pick Sheets with stubs.
- You can also use Pick Sheets without stubs and print them on 2 part paper
- if available.
-
- We suggest printing a sample of all 4 Pick Sheet types on your printer,
- before deciding on which you prefer. You can print them from Demo #1 Mode
- or enter a least 1 Player before printing Pick Sheets for your Pool.
-
-
-
- Page 8-1
-
-
-
-
-
-
-
-
- From a paper bulk and ease of use standpoint we recommend half page with
- or without stub Pick Sheets. Especially for continuous form printers.
- After printing half page Pick Sheets, they can be separated by the half
- page, stacked and stapled in half page size packets.
-
- Note: Half page Pick Sheets are setup to print 33 lines per Pick Sheet
- (2 per page). HP SII and other laser printers will print half page
- Pick Sheets a little offset from the way a continuous feed type
- printer would. When half page Pick Sheets are separated and stacked
- together they look a little odd. From a format and usability
- standpoint they are fine. If you dislike this appearance you can
- use one of the full page Pick Sheets.
-
-
- *******************************************************************************
- POOL 1 PRINT PLAYER PICK SHEETS WEEK 1
-
-
- (Y/N) N Generic Pick Sheets
- (Don't Print for Specific Player #'s)
-
- 1 # of Pick Sheets Per Week
-
-
- 1 Enter From Player # (Press F9 to Lookup Player #)
-
- 15 Enter To Player # (Press F9 to Lookup Player #)
-
-
- 1 Enter From Week #
-
- 17 Enter To Week #
-
-
-
- F10=CONTINUE ESC=EXIT
- *******************************************************************************
-
- After selecting a Pick Sheet you will see above screen (if not in Demo
- Mode).
-
- (Y/N) Generic Pick Sheets
- -------------------------
- Generic Pick Sheets are non-personalized Pick Sheets. Instead of Printing
- a specific Player name & number at the top of Pick Sheet, lines will be
- printed so name & player number can be written in by hand.
-
- We recommend printing 5 (see next item) or more Generic Pick Sheets for
- each Week in the Season. If a Player loses his Pick Sheet or he is a late
- entry in the Pool he can use an on hand Generic Pick Sheet. However, you
- should print personalized Pick Sheets if possible.
-
- When printing Generic Pick Sheets you will not enter from and to Player
- #'s.
-
-
-
- Page 8-2
-
-
-
-
-
-
- # of Pick Sheets Per Week
- -------------------------
- When printing Generic Pick Sheets enter the # of Pick Sheets wanted per
- Week. For personalized Pick Sheets you would most likely enter 1.
-
-
- Enter from Player #
- -------------------
- When printing personalized Pick Sheets enter lowest Player # you wish to
- print Pick Sheets for.
-
-
- Enter to Player #
- -------------------
- When printing personalized Pick Sheets enter highest Player # you wish to
- print Pick Sheets for.
-
-
- Note: The defaults for the above 2 items will print Pick Sheets for all
- Players you currently have entered.
-
- If you want Pick Sheets for only 1 Player enter the same Player # in
- the above 2 items.
-
- All intervening Player #'s that have not been assigned will be
- skipped.
-
-
- Enter from Week #
- -----------------
- Enter lowest Scheduled Week # you wish to print Pick Sheets for.
-
- Enter to Week #
- ---------------
- Enter highest Schedule Week # you wish to print Pick Sheets for.
-
- Note: The defaults for the above 2 items will print Pick Sheets for all
- Schedule Weeks you currently have entered.
-
- If you want Pick Sheets for only 1 Week enter the same Week # in the
- above 2 items.
-
- After entering all the above items press <F10>.
-
-
- For non-HP SII Laserjet printers you will be prompted for paper alignment.
- You should use alignment for all Continuous form printers only. This
- alignment is especially important for half page Pick Sheet printing.
-
-
-
-
-
-
-
-
-
-
-
- Page 8-3
-
-
-
-
-
-
- HALF PAGE WITH STUB
- -------------------
- ------------------------------------------------------------------------------
- [a] [b] [c] [d] [e]
- 09-04-90 WEEK 1 JOHN PETERSON PLAYER 1 POOL 1
- [f] [g] [h] [i] [j]
- GM PNTS TM 1=AWAY TEAM 2=HOME TEAM GM PNTS TM 1=AWAY TEAM 2=HOME TEAM
- 1 ____ __ Denver L.A. Raiders 8 ____ __ Pittsburgh Cleveland
- 2 ____ __ Houston Atlanta 9 ____ __ L.A. Rams Green Bay
- 3 ____ __ Indianapolis Buffalo 10 ____ __ S. Diego Dallas
- 4 ____ __ N.Y. Jets Cincinnati 11 ____ __ Seattle Chicago
- 5 ____ __ Miami New England 12 ____ __ Tampa Bay Detroit
- 6 ____ __ Minnesota Kansas City 13 ____ __ Philadelphia N.Y. Giants
- 7 ____ __ Phoenix Washington 14M ____ __ S. Francisco New Orleans
- [n]
- [k]
- _____ Enter Total Monday Night Points [l]__ Enter X for Games Right Option
- (REQUIRED) [m]__ Enter X for Monday Night Option
-
-
- -KEEP TOP- -SEND BOTTOM- -PLACE RULER OR FOLD ALONG THIS LINE AND TEAR-
- -------------------------------------------------------------------------------
- [o]
- PLAYER 1 WEEK 1 JOHN PETERSON POOL 1
-
- GM PNTS TM GM PNTS TM GM PNTS TM GM PNTS TM GM PNTS TM
-
- 1 ____ __ 4 ____ __ 7 ____ __ 10 ____ __ 13 ____ __
-
- 2 ____ __ 5 ____ __ 8 ____ __ 11 ____ __ 14 ____ __
-
- 3 ____ __ 6 ____ __ 9 ____ __ 12 ____ __
-
- _____ Enter Total Monday Night Points __ Enter X for Games Right Option
- (REQUIRED) __ Enter X for Monday Night Option
- _______________________________________________________________________________
-
-
- The following item descriptions are for the above Pick Sheet. All of
- these items are the same for all Pick Sheet types on the following pages.
- However, some of the items could be arranged differently.
-
- [a] Schedule Week Begin date.
-
- [b] Schedule Week #.
-
- [c] Player Name.
-
- [d] Player #, which appears on all Pick Sheets and stubs , this makes
- Player pick entry much easier.
-
- [e] Pool #.
-
- [f] Game #.
-
- [g] Confidence Points assigned. If Confidence Points are not used this
- column will not appear.
-
-
- Page 8-4
-
-
-
-
-
-
-
- [h] Team picked (1=away, 2=home).
-
- [i] Away Team Name.
-
- [j] Home Team Name.
-
- [k] Monday Night/Tie Breaker game points.
-
- [l] Option for participating in Games Right Option. If Games Right Option
- is not used this item will not appear.
-
- [m] Option for participating in Monday Night Option or Tie Breaker Option.
- If Monday Night Option or Tie Breaker Option is not used this item
- will not appear.
-
- [n] Day Codes (M=Monday).
-
- [o] This Pick Sheet stub should be self explanatory.
-
-
-
- HALF PAGE WITHOUT STUB
- ----------------------
- -------------------------------------------------------------------------------
-
-
- 09-04-90 WEEK 1 JOHN PETERSON PLAYER 1 POOL 1
-
-
- GM PNTS TM 1=AWAY TEAM 2=HOME TEAM GM PNTS TM 1=AWAY TEAM 2=HOME TEAM
-
- 1 ____ __ Denver L.A. Raiders 8 ____ __ Pittsburgh Cleveland
-
- 2 ____ __ Houston Atlanta 9 ____ __ L.A. Rams Green Bay
-
- 3 ____ __ Indianapolis Buffalo 10 ____ __ S. Diego Dallas
-
- 4 ____ __ N.Y. Jets Cincinnati 11 ____ __ Seattle Chicago
-
- 5 ____ __ Miami New England 12 ____ __ Tampa Bay Detroit
-
- 6 ____ __ Minnesota Kansas City 13 ____ __ Philadelphia N.Y. Giants
-
- 7 ____ __ Phoenix Washington 14M ____ __ S. Francisco New Orleans
-
-
-
-
-
-
- _____ Enter Total Monday Night Points __ Enter X for Games Right Option
- (REQUIRED) __ Enter X for Monday Night Option
-
- -------------------------------------------------------------------------------
-
-
-
-
- Page 8-5
-
-
-
-
-
-
- FULL PAGE WITH STUB
- -------------------
- -------------------------------------------------------------------------------
-
- 09-04-90 WEEK 1 JOHN PETERSON PLAYER 1 POOL 1
-
- GAME POINTS TEAM 1=AWAY TEAM 2=HOME TEAM
-
- 1 ____ __ Denver AT L.A. Raiders
-
- 2 ____ __ Houston AT Atlanta
-
- 3 ____ __ Indianapolis AT Buffalo
-
- 4 ____ __ N.Y. Jets AT Cincinnati
-
- 5 ____ __ Miami AT New England
-
- 6 ____ __ Minnesota AT Kansas City
-
- 7 ____ __ Phoenix AT Washington
-
- 8 ____ __ Pittsburgh AT Cleveland
-
- 9 ____ __ L.A. Rams AT Green Bay
-
- 10 ____ __ S. Diego AT Dallas
-
- 11 ____ __ Seattle AT Chicago
-
- 12 ____ __ Tampa Bay AT Detroit
-
- 13 ____ __ Philadelphia AT N.Y. Giants
-
- 14 ____ __ S. Francisco AT New Orleans MONDAY
-
-
- _____ Enter Total Monday Night Points __ Enter X for Games Right Option
- (REQUIRED) __ Enter X for Monday Night Option
-
- -KEEP TOP- -SEND BOTTOM- -PLACE RULER OR FOLD ALONG THIS LINE AND TEAR-
- -------------------------------------------------------------------------------
-
- PLAYER 1 WEEK 1 JOHN PETERSON POOL 1
-
- GM PNTS TM GM PNTS TM GM PNTS TM GM PNTS TM GM PNTS TM
-
- 1 ____ __ 4 ____ __ 7 ____ __ 10 ____ __ 13 ____ __
-
- 2 ____ __ 5 ____ __ 8 ____ __ 11 ____ __ 14 ____ __
-
- 3 ____ __ 6 ____ __ 9 ____ __ 12 ____ __
-
- _____ Enter Total Monday Night Points __ Enter X for Games Right Option
- (REQUIRED) __ Enter X for Monday Night Option
-
- -------------------------------------------------------------------------------
-
-
- Page 8-6
-
-
-
-
-
-
- FULL PAGE WITHOUT STUB
- ----------------------
- -------------------------------------------------------------------------------
-
-
-
- 09-04-90 WEEK 1 JOHN PETERSON PLAYER 1 POOL 1
-
-
- GAME POINTS TEAM 1=AWAY TEAM 2=HOME TEAM
-
- 1 ____ __ Denver AT L.A. Raiders
-
- 2 ____ __ Houston AT Atlanta
-
- 3 ____ __ Indianapolis AT Buffalo
-
- 4 ____ __ N.Y. Jets AT Cincinnati
-
- 5 ____ __ Miami AT New England
-
- 6 ____ __ Minnesota AT Kansas City
-
- 7 ____ __ Phoenix AT Washington
-
- 8 ____ __ Pittsburgh AT Cleveland
-
- 9 ____ __ L.A. Rams AT Green Bay
-
- 10 ____ __ S. Diego AT Dallas
-
- 11 ____ __ Seattle AT Chicago
-
- 12 ____ __ Tampa Bay AT Detroit
-
- 13 ____ __ Philadelphia AT N.Y. Giants
-
- 14 ____ __ S. Francisco AT New Orleans MONDAY
-
-
-
-
-
-
-
-
-
-
- _____ Enter Total Monday Night Points __ Enter X for Games Right Option
- (REQUIRED) __ Enter X for Monday Night Option
-
-
-
- -------------------------------------------------------------------------------
-
-
-
-
-
- Page 8-7
-
-
-
-
-
-
- PRINT GAME RESULT SHEETS
- ------------------------
- -------------------------------------------------------------------------------
-
-
-
-
- 09-04-90 WEEK 1 * RESULT SHEET * POOL 1
-
-
- GM TM 1=AWAY TEAM 2=HOME TEAM GM TM 1=AWAY TEAM 2=HOME TEAM
-
- 1 __ Denver L.A. Raiders 8 __ Pittsburgh Cleveland
-
- 2 __ Houston Atlanta 9 __ L.A. Rams Green Bay
-
- 3 __ Indianapolis Buffalo 10 __ S. Diego Dallas
-
- 4 __ N.Y. Jets Cincinnati 11 __ Seattle Chicago
-
- 5 __ Miami New England 12 __ Tampa Bay Detroit
-
- 6 __ Minnesota Kansas City 13 __ Philadelphia N.Y. Giants
-
- 7 __ Phoenix Washington 14M __ S. Francisco New Orleans
-
-
-
-
-
-
- _____ Enter Total Monday Night Points
-
-
-
-
-
- -------------------------------------------------------------------------------
-
-
- Game Result Sheets should be printed after entering Schedule Data at the
- beginning of the Season or anytime thereafter. Print a Game Result Sheet
- for each Schedule Week entered. You will be prompted for the week #'s you
- wish to print. Then use this report for checking the accuracy of the
- Schedule entered with your Schedule Worksheets and/or Schedule Source.
-
- After checking your Schedule retain and use these Game Result Sheets each
- Week to record the game results. After all games are recorded each Week
- you can enter the results from these sheets.
-
-
-
-
-
-
-
-
-
-
- Page 8-8
-
-
-
-
-
-
- RESTORE POOL TO PRIOR WEEK
- ==========================================================================
- *******************************************************************************
- POOL 1 RESTORE POOL TO PRIOR WEEK WEEK 2
-
- - The purpose of this step is to give you the capability to
- Restore to the prior week.
-
- - This step will only Restore to the week just prior to the
- week you are currently on.
-
- - This step would be necessary if you ran Results incorrectly
- and you desire to Restore, correct an error and then rerun
- Results for the prior week.
-
- - If you made any modifications to any Pool Data since running
- last weeks Results all those modifications will be lost.
- (as if they never happen)
-
- - If you continue (enter Y) you will Restore this Pool to the exact
- status it was in just prior to running the Results for last week.
-
- RESTORE TO WEEK # 1 N (Y/N)
- ESC=EXIT
- *******************************************************************************
-
- From Main Menu type <6>.
-
- This step is used for restoring the Pool Data Base File to the identical
- status it was in just prior to running the Results for the prior week.
- Each week when Pool Result processing is performed the exact status of the
- Pool Data Base File is saved prior to processing the Results. This saved
- file is used by this step (when requested) for restoring the Pool Data
- Base File.
-
- If you process Results and then become aware of an error (i.e. not
- entering the proper results for a game) you would use this step to Restore
- the Pool Data Base File. You would then correct the error and rerun the
- Results and reports.
-
- This step could also be used to Restore when you unintentionally destroy
- or modify some Pool Data. For example, if you accidentally deleted
- players, schedule data, teams or pool options. If Restore is used for
- this purpose you should still rerun Results immediately after Restore.
-
- Restoring is only available for the prior week. For example, after
- processing Results for week 4 (current week would then be 5) you can
- Restore to the status just prior to week 4 Result processing, but not to
- week 3 or earlier.
-
-
- Error Messages:
-
- THERE IS NOT A PRIOR WEEK TO RESTORE - You haven't run any results
- prior to requesting this step or you indirectly deleted Prior Week Data
- Base file using the Clear & Reset Pool Data step.
-
-
-
- Page 9-1
-
-
-
-
-
-
- SELECT POOL
- -----------
- *******************************************************************************
- SELECT POOL
-
- # TITLE
-
- 1 ABC Construction - Accts Rec. Dept.
- 2 ABC Construction - Accts Pay. Dept.
- 3 ABC Construction - Accting. Dept.
-
-
- F7=ADD POOL SELECT POOL # F8=DELETE POOL
- *******************************************************************************
-
-
- From the main menu type <8>.
-
- This step is used for processing multiple Pools. The 3 functions provided
- are select a Pool Data Base File to process, add a Pool Data Base File and
- delete a Pool Data Base File. All 3 of these functions are discussed
- below. When you come to this screen from the main menu the current Pool
- Data Base File you were processing will be saved. To leave this screen
- you MUST select a Pool to process. If you are processing more than 1 Pool
- you will also see this Select Pool screen each time you load the FPK.
-
-
- Select Pool #
- -------------
- Enter Pool # you wish to process and press <enter>. You will be returned
- to the main menu for Pool processing. All existing Pools are displayed
- for selection, showing Pool # and Pool Title.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 9-2
-
-
-
-
-
-
- F7=ADD POOL
- -----------
- *******************************************************************************
- SELECT POOL
-
- # TITLE
-
- 1 ABC Construction - Accts Rec. Dept.
- 2 ABC Construction - Accts Pay. Dept.
- 3 ABC Construction - Accting. Dept.
-
-
- ADDING POOL # 4
-
- COPY FROM POOL # Enter existing Pool #
- or D for FPK Default Pool Data
-
- ENTER POOL TITLE (optional)
-
-
- F10=CONTINUE ESC=EXIT
- *******************************************************************************
-
- The first available Pool # (2-9) will be displayed for adding. You must
- enter, copy from Pool #, which can be any existing Pool # or "D" for the
- FPK default Pool Data which will be used as a base for your new Pool.
-
- If you use the Default Pool Data "D" the new Pool's data will be set to
- the defaults that were shipped with FPK. The printer setup will be copied
- from your Pool #1 Data Base File.
-
- If you use a existing Pool the new Pool's Data Base File will be a exact
- current mirror image of the existing Pool including the printer setup.
-
- Enter Pool Title (optional) to describe the new Pool. This title will
- print on most reports with the Pool #.
-
- After entering the above press <F10> to add the new Pool.
-
- After adding a new Pool you should perform the "Pool Setup Procedure"
- described on page 3-1, to finish setting up your new Pool. You are
- allowed up to 9 Pools.
-
- If you have a color monitor we recommend setting a different color for
- each Pool you are processing. This will give immediate visual Pool
- identification for the Pool when you are processing it. Colors can be
- selected later when you finish setting up your Pool.
-
- For example:
- Background
- Pool # Title Color
- ====== =================================== ==========
- 1 ABC Construction - Accts Rec. Dept. Red
- 2 ABC Construction - Accts Pay. Dept. White
- 3 ABC Construction - Accting. Dept. Blue
-
-
-
-
- Page 9-3
-
-
-
-
-
-
- F8=DELETE POOL
- --------------
- ****************************************************************************
- SELECT POOL
-
- # TITLE
-
- 1 ABC Construction - Accts Rec. Dept.
- 2 ABC Construction - Accts Pay. Dept.
- 3 ABC Construction - Accting. Dept.
-
-
- F10=CONTINUE ENTER POOL # TO DELETE ESC=EXIT
- *************************************************************************
-
-
- Enter existing Pool # to delete and press <F10>. Note, you can not delete
- Pool # 1.
-
-
- Warning: Once you delete a Pool you can not recover that Pool or it's Data
- ******* Base File.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 9-4
-
-
-
-
-
-
- SAVE POOL DATA & EXIT TO DOS
- ==========================================================================
-
- All Pool Data Base information is saved to disk and you will exit to DOS.
-
-
- Note: When in Demo Mode no Data is saved.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 10-1
-
-
-
-
-
-
- POOL SETUP
- ==========================================================================
- *******************************************************************************
- POOL 1 POOL SETUP WEEK 2
-
-
- 1 - Setup Pool Options
-
- 2 - Setup Color & Sound
-
- 3 - Setup Printer
-
- Option
-
- ESC=EXIT
- *******************************************************************************
-
-
- From the Main Menu type <71>.
-
- SETUP POOL OPTIONS
- ------------------
- Use this step to setup the options you want for your pool. Normally you
- would set these options at the beginning of the season, however, you can
- change most of them at any time during the season. All default values on
- the next two screens on page 11-2 can be changed to meet your
- requirements.
-
- After reviewing the Pool options on the following pages you should:
-
- - Start FPK in DEMO #1 mode to get a better understanding on how these
- options affect Pool processing. DEMO #1 has all Pool Options in
- effect. You should also print all sample result reports for review,
- while in DEMO #1 mode. Please see "Quick Demo Walk Thru" on page
- 2-1.
-
- - You should print Sample Football Pool Signup Forms (see page 1-2) to
- get an overview from a Players viewpoint.
-
- - You should review most of the User Manual, before making your final
- decision on your Pool options.
-
- Each option on the screens on page 11-2 are defined on the pages following
- the screens.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 11-1
-
-
-
-
-
-
- *******************************************************************************
- POOL 1 POOL OPTIONS WEEK 2
-
-
-
- Pool Title (OPTIONAL) (left Justify)
- ABC Construction Company
-
- Y (Y/N) NFL Type Pool, Each Weeks Schedule ends with a single Monday Night
- Game
- Y (Y/N) Print early Game Warning Message on Pick Sheets
-
- 300 Regular Game Amount (50-5000 Don't enter Decimal Point 100 = 1.00)
-
- 70 % Regular Game Distribution % for 1st Place (10-100)
- **** 1st + 2nd MUST = 100% ****
- 30 % Regular Game Distribution % for 2nd Place (0-90)
-
- Y (Y/N) Use Confidence Points (1 to # of Games per Week)
-
- Y (Y/N) Games Right Option
-
- 100 Games Right Amount (50-5000 Don't enter Decimal Point 100 = 1.00)
-
-
- -PAGE 1 of 2- PGDN=PAGE DOWN ESC=EXIT
- *******************************************************************************
-
- *******************************************************************************
- POOL 1 POOL OPTIONS WEEK 2
-
- Y (Y/N) Monday Night Option
-
- 100 Monday Night Game Amount (50-5000 Don't enter Decimal Point 100
- = 1.00)
- 0 % Regular Game Deduction % for Pool Processing Expenses (0-40)
-
- Y (Y/N) Allow same Team to appear more then once on a Week's Schedule
-
- 1 Current Schedule Week # (1-19 Next Week # Results will be
- Processed For)
- Y (Y/N) YTD Standings Report Option
-
- 15% Regular Game Deduction % for Pot of Gold (0-50)
-
- 70 % EOY Pot of Gold Distribution % for 1st Place(10-100)
- 20 % EOY Pot of Gold Distribution % for 2nd Place (0-90)
- 10 % EOY Pot of Gold Distribution % for 3rd Place (0-90)
- **** 1st + 2nd + 3rd MUST = 100% ****
-
- 0 YTD Pot of Gold Amount (0-9999999)
-
-
- -PAGE 2 of 2- PGUP=PAGE UP ESC=EXIT
- *******************************************************************************
-
-
-
-
- Page 11-2
-
-
-
-
-
-
- Pool Title (OPTIONAL) (left Justify)
- --------------------------------------
- Enter a unique Pool Title. This Title is optional and if present it will
- print at the top of most reports. If you are processing a Pool for the
- whole company you might want to enter a company name (i.e. ABC
- Construction). If you are processing multiple Pools by department you
- might want to enter company name & department name or just department name
- (i.e. ABC Construction - Accounting Dept., Credit Dept.).
-
-
- (Y/N) NFL Type Pool, Each Weeks Schedule ends with a single Monday Night
- --------------------------------------------------------------------Game
- If the Pool you are processing ends a week's schedule with a single Monday
- night game enter Yes. The National Football League (NFL) and the World
- League of American Football (WLAF) are currently (at the time of this
- documents creation) the only two leagues for which you would enter Yes.
- For all other leagues you should most likely enter No. This option
- facilitates running preliminary results on Monday before the Monday night
- game is played.
-
-
- (Y/N) Print early Game Warning Message on Pick Sheets
- -----------------------------------------------------
- Pool Players should have their picks in before the first game is played
- each week. Some leagues have games during the week and this option will
- help notify the Players that there are early games. A message will be
- printed on their Pick Sheets for all weeks when early games are scheduled.
- This message will remind the Players to submit their picks earlier then
- usual for a given week. When entering your schedule you will define which
- games are considered to be early games. For example, the NFL has an
- occasional game scheduled before Saturday or Sunday.
-
- For the NFL there is usually a game on Monday night each week, but that
- game is NOT considered an early game because, it is associated with the
- schedule for the prior week. Each week's schedule for the NFL officially
- starts on Tuesday and ends on Monday and early games are usually scheduled
- on Thursdays. This option should most likely be used for NFL and College
- schedules. But you can use it for any league if it fits your needs.
-
- Please see, "Maintain Schedule" on page 12-1, for further discussion on
- defining early games.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 11-3
-
-
-
-
-
-
- Regular Game Amount (50-5000 Don't enter Decimal Point 100 = 1.00)
- ------------------------------------------------------------------
- Enter the amount each Player will contribute to play in the REGULAR GAME
- each week.
-
-
- Regular Game Distribution % for 1st Place (10-100)
- --------------------------------------------------
- Enter the percentage that the first place winner will receive each week
- from the total amount available to distribute for the REGULAR GAME. If
- you wish to have first place only, enter 100.
-
- Note: The sum of 1st + 2nd below MUST = 100.
-
-
- Regular Game Distribution % for 2nd Place (0-90)
- ------------------------------------------------
- Enter the percentage that the second place winner will receive each week
- from the total amount available to distribute for the REGULAR GAME. If
- you prefer not to have second place enter blanks. This option also
- provides for one more winner per week which often gives Players more
- interest in playing.
-
-
- (Y/N) Use Confidence Points (1 to # of Games per Week)
- ------------------------------------------------------
- Enter Yes, if you desire the CONFIDENCE POINTS system to be in effect for
- the REGULAR GAME. When a team is picked to win each Player must also
- assign a CONFIDENCE POINT number which indicates his confidence in that
- pick.
-
- For example, if there are 14 games in a given week each Player must assign
- each number from 1-14 to each game. The game the Player has the most
- confidence in, he would assign 14 points, the game with the least
- confidence 1 point. There would be 105 CONFIDENCE POINTS available in a
- week with 14 games (1+2+3+4+5+6+7+8+9+10+11+12+13+14=105).
-
- Each Player must use each number from 1 to the number of games played each
- week only once. The CONFIDENCE POINTS assigned to all the games the
- Player predicted correctly are totaled. Any games not predicted correctly
- by the Player results in zero CONFIDENCE POINTS for that game. If a game
- ends in a tie all Players would be awarded the CONFIDENCE POINTS for that
- game. The Player with the most CONFIDENCE POINTS for a given week wins
- the REGULAR GAME for that week.
-
- If you enter No, the winner of the REGULAR GAME will be the Player that
- predicted the most GAMES RIGHT (correct games). A tie game will be
- counted as a right game.
-
- Please see "Regular Game Results Report" on Page 6-8, which might better
- clarify how this option would affect the REGULAR GAME.
-
-
-
-
-
-
-
-
- Page 11-4
-
-
-
-
-
-
- (Y/N) Games Right Option
- ------------------------
- This option can be Yes ONLY if you entered Yes for use of CONFIDENCE
- POINTS above. If you entered No for CONFIDENCE POINTS the REGULAR
- GAME would be based on games right and there would be no purpose in
- this option.
-
- If you enter Yes, the program will declare a separate winner for the
- participating Players that picked the most GAMES RIGHT. A tie game
- will be counted as a right game. This option is designed to reward
- the Player that might not have CONFIDENCE POINTS high enough to win
- the REGULAR GAME, but had the distinction of having the most GAMES
- RIGHT. The Player that has the highest CONFIDENCE POINTS, quite often
- does not have the highest GAMES RIGHT.
-
- This option also provides for the possibility of one more winner per
- week which often gives Players more interest in playing. There are
- usually some Players that want to play for more than others in the
- Pool and this option gives them that opportunity. For example, the
- amount each Player contributes to play the REGULAR GAME is the minimum
- amount required to play in the Pool. However, if some Players wish to
- chance more, they can also play (for an additional amount) in this
- option. Obviously, only those Players that play this option have a
- chance of winning the total amount received from all Players that play
- this option.
-
- Each Player has the option to play in this option on a weekly basis.
- This option can be difficult to understand, because it is an option at
- the Pool level (by entering yes here) and at the weekly level (where
- each Player has the option to play each week).
-
- Please see "Games Right Option Report" on Page 6-9, which might better
- clarify how this option would affect the Pool.
-
-
- Games Right Amount (50-5000 Don't enter Decimal Point 100 = 1.00)
- -----------------------------------------------------------------
- Enter the amount each Player will contribute to play in the GAMES
- RIGHT OPTION each week.
-
- Note: There is only a 1st place winner for this option.
-
-
- (Y/N) Monday Night Option or Tie Breaker Option
- -----------------------------------------------
- If you specified on screen 1 that this is a NFL type pool this option
- would be called MONDAY NIGHT OPTION. If you did NOT specify this as a NFL
- type pool this option would be called TIE BREAKER OPTION.
-
- If you enter Yes, the Program will declare a separate winner for the
- participating Players that predicts the total points he thinks both teams
- together will score in the Monday night game (NFL-type Pool) or tie
- breaker game (non-NFL-type Pool). This option should always pertain to
- the total points scored in the last game scheduled each week. The Player
- that predicts the nearest total points would be the winner. The total
- points predicted can be over or under the actual points scored and still
- be a winner, if the total is the nearest.
-
-
- Page 11-5
-
-
-
-
-
-
- This option also provides for the possibility of one more winner per week
- which often gives Players more interest in playing. There are usually
- some Players that want to play for more than others in the Pool and this
- option gives them that opportunity. For example, the amount each Player
- contributes to play the REGULAR GAME is the minimum amount required to
- play in the Pool. However, if some Players wish to chance more they can
- also play (for an additional amount) in this option. Obviously, only
- those Players that play this option have a chance of winning the total
- amount received from all Players that play this option.
-
- Each Player has the option to play in this option on a weekly basis. This
- option can be difficult to understand, because it is an option at the Pool
- level (by entering yes here) and at the weekly level (where each Player
- has the option to play each week).
-
- IMPORTANT: Tie Breaker Points MUST be specified by each Player for the
- ********* last game scheduled each Week, because they are used for tie
- breakers on the REGULAR GAME and GAMES RIGHT OPTION (if used).
- This applies, whether you use this option or not. This is
- still true, EVEN if you are using this option and a Player is
- NOT playing this option.
-
- Please see "Monday Night Option/Tie Breaker Option Report" on Page 6-10
- which might better clarify how this option would affect the Pool.
-
-
- Monday Night Option or Tie Breaker Option Amount (50-5000)
- ------------------------------------------------------------------------
- Enter the amount each Player will contribute to play in the MONDAY NIGHT
- OPTION or TIE BREAKER OPTION which ever applies.
-
- Note: There is only a 1st place winner for this option.
-
-
- Regular Game Deduction % for Pool Processing Expenses (0-40)
- ------------------------------------------------------------
- If you wish to compensate the Pool Keeper (person running the Pool) for
- his effort. You may enter a percentage that will be deducted from the
- total amount available to distribute for the REGULAR GAME each week.
- Enter blanks if you do not wish to use this option.
-
- Please see "Monetary Distribution Recap" on Page 6-16 which might better
- clarify how this option would affect the Pool.
-
-
- (Y/N) Allow same Team to appear more then once on a Week's Schedule
- -------------------------------------------------------------------
- If you enter Yes, this option will allow you to schedule the same team
- more then once on a given week's schedule. For the NFL, WLAF and College
- schedules you should enter No. Teams in these leagues can play only once
- per scheduled week. This option will apply for bi-weekly CFL type
- schedules and any other schedule type, where it might apply.
-
- Note: If you enter Yes, the schedule entry screen will not check that the
- same team appears more then once on a week's schedule.
-
-
-
-
- Page 11-6
-
-
-
-
-
-
- Current Schedule Week # (1-19 Next Week # Results will be Processed For)
- ------------------------------------------------------------------------
- Enter the schedule week number that Pool processing will begin with. If
- the league has not started play before setting up this Pool you would
- enter 1. If you are starting your Pool after the league has completed 4
- weeks of play you would enter 5 and you do not have to enter schedule data
- for weeks 1-4. Result Processing will increment this value by 1 each
- week.
-
-
- (Y/N) YTD Standings Report Option
- ---------------------------------
- If you enter Yes, a YTD standings report will be produced each week. The
- Players YTD standings are based on the total YTD CONFIDENCE POINTS (if
- used) or total YTD GAMES RIGHT associated with the REGULAR GAME. All
- Players YTD data will be printed on this report. This report has many
- features and we recommend using it, even if you are not using the Pot of
- Gold feature described below.
-
- Please see, "YTD Standings Report" on page 6-11, for a more detailed
- description of this report.
-
-
- Regular Game Deduction % for Pot of Gold (0-50)
- -----------------------------------------------
- This Pot of Gold (POG) feature is optional, but can only be
- entered if you entered Yes for using YTD Standings Report above.
- Enter percentage that will be deducted from the total amount to
- distribute for the REGULAR GAME. This weekly POG amount will be
- accumulated each week for the entire Season. The total POG amount
- at the EOY will be distributed based on Player standings on the
- YTD Standings Report.
-
- Because all Players are eligible to win the POG this feature gives
- Players more incentive to play in the Pool each and every week.
- If a Player doesn't play the REGULAR GAME even 1 week his chance
- of winning the POG is very unlikely.
-
- If you do not want the POG feature enter blanks.
-
- Please see "Monetary Distribution Recap" on Page 6-16 which might
- better clarify how this option would affect the Pool. You can
- also see "YTD Standing Report" on page 6-11, which shows a sample
- EOY, POG distribution column.
-
-
- The next 4 items only apply if you enter a percentage here.
-
-
- EOY Pot of Gold Distribution % for 1st Place (10-100)
- -----------------------------------------------------
- Enter the percentage of the total POG amount that the 1st
- place winner will receive at EOY. If you want first place
- only enter 100.
-
- Note: The sum of 1st + 2nd + 3rd MUST = 100.
-
-
-
- Page 11-7
-
-
-
-
-
-
- EOY Pot of Gold Distribution % for 2nd Place (0-90)
- ---------------------------------------------------
- Enter the percentage of the total POG amount that the 2nd
- place winner will receive at EOY. If you do not want a 2nd
- place enter blanks. If you enter blanks here, you must also
- enter blanks for 3rd place below.
-
-
- EOY Pot of Gold Distribution % for 3rd Place (0-90)
- ---------------------------------------------------
- Enter the percentage of the total POG amount that the 3rd
- place winner will receive at EOY. If you do not want a 3rd
- place enter blanks.
-
-
- YTD Pot of Gold Amount (0-9999999)
- ----------------------------------
- This is the YTD accumulated POG amount which will be
- distributed at the EOY. When setting up a Pool, you should
- enter blanks. This amount is increased during result
- processing each week by the weekly POG deduction from the
- REGULAR GAME. Normally this amount would not be adjusted
- during the year.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
-
-
-
-
-
-
- Page 11-8
-
-
-
-
-
-
- SETUP COLOR & SOUND
- -------------------
- *******************************************************************************
- SETUP COLOR & SOUND
-
-
- Press <F> to Change Foreground Color
-
- Press <B> to Change Background Color
-
- Press <D> to Set Default Colors for MONO
-
- 0 - No Sound
- 1 - Lowest Sound Level 1
- 2 - Sound Level 2
- 3 - Sound Level 3
- 4 - Sound Level 4
- 5 - Sound Level 5
- 6 - Sound Level 6
- 7 - Sound Level 7
- 8 - Sound Level 8
- 9 - Highest Sound Level 9
-
- 9 Current Sound Level
-
- Press <0-9> to SELECT and TEST Sound
-
- ESC=EXIT
- *******************************************************************************
-
-
- This Screen for the most part is self explanatory. We recommend that you
- use sound which helps denote various conditions throughout Pool
- processing. We don't think you will find our sound usage to be
- discomforting. However, sound systems on some computers can vary and the
- sound results you experience can be disappointing. If it is, use the no
- sound option to turn it off.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 11-9
-
-
-
-
-
-
- SETUP PRINTER
- -------------
- *******************************************************************************
- P R I N T E R S E T U P
-
-
- 1 - Epson Printers and Compatibles
-
- 2 - Hewlett Packard Laserjet Series II and Compatibles
-
- 3 - All other Printers
-
- 1 Select Printer Type
-
-
-
- 1 - LPT1
-
- 2 - LPT2
-
- 1 Select Printer Port
-
- ESC=EXIT
- ******************************************************************************
-
- Printer type 1 or 2 is recommended. If you have even a NEAR compatible
- for type 1 or 2 we suggest that you try using either of those first. If
- your reports do not print properly then use type 3. If you have a IBM Pro
- printer try printer type 1 (Epson) because most reports will print
- correctly with the exception of Players Pick Matrix 2 and 3.
-
- There are print options that can be selected from the following step menu
- screens. Each of these screens has the option (F7=Set Print Options)
- which should be used (if desired) to select the print options that are
- available for your printer type.
-
- Enter Player Picks............................... 4-1
- Enter and Process Results........................ 5-1
- Print Pool Results............................... 6-1
- Maintain Player Records and Lists................ 7-1
- Print Player Pick Matrix......................... 4-11
-
- Note: When changing from one printer type to another the program resets
- all print options set by (F7) to the defaults.
-
-
- The print options for all 3 printer types are discussed below.
-
-
- Type 1 (Epson Printers and Compatibles)
- ----------------------------------------
-
- 1. For continuous form printing use letter size or wider paper if
- necessary. If needed set your printer to print at least 66 lines
- per page.
-
- 2. For cut sheet printing use letter size paper. If desired you can
- use legal size paper but you must use option, print page headings
-
- Page 11-10
-
-
-
-
-
-
- only on first page, described below.
-
- By using the option (F7=Set Print Options) on steps where it is
- available. You have the option to print page headings only on first
- page or every page (default) for continuous or cut sheet printing.
-
-
- Type 2 (Hewlett Packard Laserjet Series II and Compatibles)
- ------------------------------------------------------------
- The following printers are not totally compatible with the HP Laserjet
- SII printer but they should work.
-
- HP laserjet
- HP laserjet Plus
- HP laserjet 500
-
- Use letter or legal size paper. Legal size paper is recommended for 50
- or more Players.
-
- By using the option (F7=Set Print Options) on steps where it is
- available. You have the option to select letter (default) or legal
- size paper and print page headings only on first page or on every page
- (default).
-
- You should use the option (F7=Set Print Options) on all steps where it
- is available to select letter or legal size paper. This will give you
- the capability for using letter or legal for all report printing. If
- all your printing is not for one size you may have to make paper tray
- changes when going from one size to the other depending on the laserjet
- printer you have. However, you can mix paper sizes if you wish.
-
-
-
- Type 3 (All other Printers)
- ----------------------------
-
- 1. For continuous form printers use letter size or wider paper if
- necessary. Make sure your printer is set to print 66 lines per
- page.
-
- 2. For laser or cut sheet printers letter size paper is assumed. Make
- sure your printer is set to print 66 lines per page. If desired you
- can use legal size paper which is recommended for 50 or more Players
- but you must use option, print page headings only on first page,
- described below. If using Legal size, lines per page should be at
- least 84 lines per page. If necessary setup your laser printer to
- use letter or legal paper.
-
- By using the option (F7=Set Print Options) on steps where it is
- available. You have the option to print page headings only on first
- page or every page (default) for continuous or cut sheet printing.
-
-
- Note: For laserjet printers you may get intermittent blank pages when
- printing (this is unavoidable).
-
-
-
-
- Page 11-11
-
-
-
-
-
-
- MAINTAIN SCHEDULE & TEAMS
- ==========================================================================
- *******************************************************************************
- POOL 1 MAINTAIN SCHEDULE & TEAMS WEEK 1
-
-
- 1 - Maintain Schedule
-
- 2 - Maintain Teams
-
- 3 - Print Team List
-
- 4 - Print Football Pool Schedule/s Order Form
-
- 5 - Print Schedule Worksheets
-
- Option
-
-
- All reports are printed on Letter size Paper (8 1/2 x 11).
-
- - The EASIEST way to obtain a Schedule is to Request Step 4 above -
-
- Before Entering Schedule or Teams Please see the Documentation.
-
- ESC=EXIT
- *******************************************************************************
-
- From the main menu type <72>.
-
- Instead of performing all the busy work necessary to assemble and enter
- Team Names and Schedule Data why not Register now and receive a Free NFL
- Schedule and become eligible to order all Schedules (Pro & College). If
- you are Registered you are already eligible to order all Schedules.
- Ordered Schedules are sent on a disk and can be loaded in seconds. Please
- perform step 4 above for additional information before proceeding.
-
- The FPK is shipped with a NFL Schedule and NFL Teams pre-loaded, however,
- the Schedule may not be for the current Season. You may want to review
- it, before preparing your own Schedule. If it is not current or you don't
- wish to use it, you should clear it using, "Clear & Reset Pool Data" see
- page 13-1, before entering your Schedule. To review the current Schedule
- perform step "Print Game Result Sheets " on page 8-8 and/or step "Maintain
- Schedule" above.
-
- Schedule Setup Procedure:
-
- 1. Before entering your Schedule Data you must enter or confirm that
- all Team Names associated with Schedule you want to enter are
- loaded. If you are not sure use step "Maintain Teams" above
- (see page 12-7) to determine the Team Names that are loaded.
-
- 2. If you have not done so, perform step "Print Team List" above.
- This Team List can be used later for Schedule preparation.
-
- 3. Proceed to step "Maintain Schedule" above (see page 12-2) to enter
- your Schedule.
-
-
- Page 12-1
-
-
-
-
-
-
-
-
- MAINTAIN SCHEDULE
- -----------------
- *******************************************************************************
- POOL 1 MAINTAIN SCHEDULE WEEK 16
-
- AWAY HOME AWAY HOME
- MMDDYY GAME TEAM# TEAM# DAY TEAM TEAM
- 1 1=MON
- ******************** 2 2=TUE
- * Atlanta 1 * 3 3=WED
- * Buffalo 2 * 4 4=THU
- * Chicago 3 * 5 5=FRI
- * Cincinnati 4 * 6 6=SAT
- * Cleveland 5 * 7
- * Dallas 6 * 8
- * Denver 7 * 9
- * Detroit 8 * 10
- * Green Bay 9 * 11
- * Houston 10 * 12
- * Indianapolis 11 * 13
- * Kansas City 12 * 14
- * L.A. Raiders 13 *
- * L.A. Rams 14 *
- * Miami 15 *
- ********************
- WEEK # 1
-
- F10=CONTINUE F9=SELECT TEAM +KEY=ENTER ESC=CLEAR SCHEDULE
- *******************************************************************************
-
-
- From the Main Menu type <721>
-
-
- You can mix any game types on your Schedules. For example, High School,
- College and Pro. The FPK was designed primarily for Football, but you can
- also use it for any type Sport. (i.e. Baseball, Basketball, Soccer).
-
- There are 2 basic Schedule setup procedures:
-
- 1. Entering entire or remaining Season's Schedule during initial Pool
- setup. If the entire or remaining Season Schedule is available we
- recommend entering the entire Schedule.
-
- 2. Entering each Week's Schedule on a week by week basis. Which
- means, you would determine the games you are going to schedule and
- enter each week during the Season.
-
- Warning: Each Week the Result Processing step tries to determine if
- ******* the Current Week # is the LAST Week of the Season, so the
- proper EOY processing can be performed. If the Current
- Week # and the highest Schedule Week # entered are equal
- Result Processing assumes EOY.
-
- If you enter your Schedule on a Week by Week basis you
- must keep Schedule Data at least 1 Week ahead of the
-
- Page 12-2
-
-
-
-
-
-
- Current Week # through the whole Season, except for the
- last Week (EOY). For example, if the Current Week # is 1
- you must have Schedule Data entered for Week #2 before you
- run the Results for Week #1. To circumvent this
- restriction you can enter a single game (a real or dummy
- game) for Week #2 before running Results for Week #1.
- Then determine your Week #2 Schedule Data and enter it
- before printing Player Pick Sheets for Week #2. If you
- desire you can enter a single game (a real or dummy game)
- for all remaining weeks you plan on scheduling at initial
- Pool setup.
-
-
- Preparing and Entering Schedule Worksheets:
-
- 1. At initial Pool setup ONLY, if you haven't already, you should
- clear all weekly Schedule Data using step "Clear & Reset Pool
- Data" (see page 13-1) before entering a new Schedule.
-
- 2. You should have already confirmed or entered all Team Names
- needed for the Schedule Data you are going to enter.
-
- 3. You should have printed a Team List.
-
- 4. There are 2 methods for entering Schedule Data.
-
- a. You may enter Schedule Data by selecting Teams interactively
- from a window. The data that must be entered is the same as
- using procedure b. (Worksheets) below. If your not going to
- use Worksheets you should still read step 5 below to
- understand the data that must be entered. Then proceed to
- step 6 to enter your Schedule.
-
- b. To utilize Worksheets for Schedule preparation use step
- "Print Schedule Worksheets" on page 12-1. You will need 1
- Worksheet for each Week you are going to Schedule. You might
- be saying why Worksheets. Some of our users feel that
- Schedule Worksheets are more efficient and accurate then
- screen interaction for Schedule preparation.
-
- 5. Prepare a Worksheet for each Week:
-
- - SAMPLE -
- Abbreviated Team List & Worksheet
- ---------------------------------
- Team List Schedule Worksheet
- ================ ======================================
- TEAM NAME TM# ** Week 1 ** AWAY HOME
- Atlanta 1 MMDDYY GAME TEAM# TEAM# DAY
- Buffalo 2 090490 1 3 9 4 1=MON
- Chicago 3 ------ ----- ----- --- 2=TUE
- Cincinnati 4 2 8 1 3=WED
- Cleveland 5 ----- ----- --- 4=THU
- Dallas 6 3 5 4 5=FRI
- Denver 7 ----- ----- --- 6=SAT
- Detroit 8 ** Games 4-13 here **
- Green Bay 9 14 2 6 1
- ----- ----- ---
-
- Page 12-3
-
-
-
-
-
-
-
-
- Working from your Schedule Source:
-
- a. Write the Schedule Week # on each Worksheet. If you are
- starting a Pool for a league who's schedule has been
- partially played you do not need to prepare Worksheets for
- the weeks played. However, you should prepare the first
- Worksheet with the proper week #. For example, if 4 weeks
- have been played you should start with week 5. Make sure
- you specify "Current Schedule Week #" (see page 11-7) in
- Pool options for the same week.
-
- b. Determine the date that the Schedule Week begins. This date
- should always precede the date of the first game played each
- Schedule Week. The NFL and WLAF Schedule Weeks should start
- with a Tuesday (because of Monday games). College Schedule
- Weeks should start with a Monday. The day (i.e. Monday,
- Tuesday) associated with the begin date can vary from Week
- to Week (non NFL,WLAF and College).
-
- Note: This date is VERY IMPORTANT because it is printed on
- PICK SHEETS and RESULT REPORTS.
-
-
- For example, suppose you are setting up a NFL Pool and games
- for Week 1 will be played between 9/4 and 9/10.
-
- Week 1 Begin date 9/4
- Week 2 Begin date 9/11 (Week 1 Results Processed)
- Week 3 Begin date 9/18 (Week 2 Results Processed)
- Week 4 Begin date 9/25 (Week 3 Results Processed)
-
- SEPTEMBER
- S M T W T F S
- 1
- 2 3 4 5 6 7 8
- 9 10 11 12 13 14 15
- 16 17 18 19 20 21 22
- 23 24 25 26 27 28 29
- 30
-
-
- c. For each game, reference Team List, and lookup Away and Home
- Team #'s. Determine game Day Codes, which are optional but,
- we recommend the following:
-
- - For NFL and WLAF use Day Codes for all non-Sunday games.
- Games should be scheduled in day order Tuesday thru
- Monday.
-
- - For College use Day Codes for all games not on Saturday
- or Sunday. Games should be scheduled in day order
- Monday thru Sunday.
-
- - For other leagues use your own discretion.
-
-
-
- Page 12-4
-
-
-
-
-
-
- Day Codes are used to print game day and early game
- notification messages (if used) on Player Pick Sheets.
-
- The number of games Scheduled each Week can vary from 1 to
- 14 games. The last game scheduled each week MUST be the
- Monday Night Game (NFL,WLAF) or Tie Breaker Game
- (non-NFL,WLAF). This positioning makes it easier for
- Players to determine your designated Tie Breaker Game on
- their Pick Sheets.
-
- Important: The FPK currently has a limitation of 18 weeks
- ********* per Season Schedule and 14 games per week,
- however, higher versions will allow for more. If
- you are Registered and this becomes a difficulty
- for you. Please, contact us using the "Comments
- to Author Form" you can print from the "Setup
- Menu".
-
- 6. Enter or change Schedule with Worksheets (if used) as follows:
-
- a. From the Main Menu type <721>.
-
- b. Enter Schedule Week #, press <enter>.
-
- c. Enter Week begin date, press <enter>.
-
- d. Enter the following for game #1:
-
- Enter Away Team #, press <enter> or press F9 to select
- Team.
- Enter Home Team #, press <enter> or press F9 to select
- Team.
- Enter Day Code if applicable, press <enter>.
-
- Repeat this step for each game, then press <F10>
-
- Note: Please notice that you can use the "+ Key" as the
- enter key for faster entry, for those keyboards that
- do not have an enter key on the numeric key pad. If
- necessary you can press ESC at anytime to clear the
- Schedule Week you are currently entering and restart
- your entry.
-
- e. Repeat steps b-d for each Worksheet.
-
- Error Messages:
-
- INVALID DATE - Schedule begin date must be month (01-12), day
- (01-31), year (00-99).
-
- TEAM # MUST BE 1 TO ? - Team # is not in the range of Team #'s
- that are currently loaded. The allowed range is 1 to highest
- Team # loaded.
-
- TEAM # NOT ASSIGNED A TEAM NAME - Team # was not assigned a
- Team Name using step "Maintain Teams".
-
- TEAM # THE SAME AS AWAY TEAM - A team can not play itself.
-
- Page 12-5
-
-
-
-
-
-
-
-
- TEAM # USED TWICE SEE GAME ? - The same Team # can not appear
- more then once on a Week's Schedule. There is a Pool Option
- that controls this condition. If you want the same Team to
- appear more then once, Please see, "Setup Pool Options" on
- Page 11-1.
-
-
- 7. When finished you should print the Schedule Data that you entered
- to sight verify it with your Worksheets (if used) and Schedule
- Source. Proceed to step "Print Game Result Sheets", on page 8-8.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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- Page 12-6
-
-
-
-
-
-
- MAINTAIN TEAMS
- --------------
- *******************************************************************************
- POOL 1 MAINTAIN TEAMS WEEK 1
-
- TEAM# TEAM NAME
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
-
- PGDN=PAGE DOWN ESC=EXIT
- *******************************************************************************
-
-
- Note: The FPK is shipped with the NFL Team Names pre-loaded.
-
- If the Team Names currently loaded are the Team Names you need for the
- Schedule you are setting up, press <ESC> and proceed to enter your
- Schedule.
-
-
- There are 2 basic Team Name setup procedures:
-
- 1. Entering Team Names needed for the entire or remaining Season's
- Schedule during initial Pool setup. If the entire or remaining
- Season Schedule is available we recommend entering all Team names
- needed for entering the entire Schedule later.
-
-
- 2. Entering Team Names needed for each Week's Schedule on a week by
- week basis. Which means, you would determine the games and the
- corresponding Team Names you are going to schedule and enter each
- week during the Season.
-
- Enter or Change Team Names:
-
- 1. If you wish to clear all present Team Names before entering your
- Team Names, perform step "Clear & Reset Pool Data" on page 13-1,
- or you can enter your Team Names over the existing names.
- Normally you would only Clear Team Names during initial Pool
- setup.
-
- Page 12-7
-
-
-
-
-
-
-
- 2. Compile a list of all Team Names needed for the games you are
- going to schedule and enter later. Each Team Name needed for the
- Schedule you are going to enter has to be entered only once.
- Enter the Team Names in any order and adjacent to any Team #.
- When Team Names are later displayed or printed they will be
- sorted in Team Name order. We do not recommend using all upper
- case letters for Team Names. After entering 20 Team Names on a
- screen press <PGDN> and enter the next 20. You can enter up to
- 400 Team Names. If you are entering Team Names on a week to week
- basis you may add them as needed. You can delete any Team Name
- at anytime, by entering blanks for that Team #, but we do not
- recommend deleting Teams until EOY. If you are mixing Pro,
- College or High School Teams you may have Duplicate Teams. If
- you have this difficulty consider the following:
-
- Team Name Type Enter
- ============ ======= ============
- Washington Pro Washington
- Washington College Washington U
- Washington High S. Washington H
-
- 3. When finished press <ESC> to exit this step.
-
- 4. Upon exit you will be presented with the screen below giving you
- the option to sort all Team Names into Team Name order. If you
- are going to enter the complete or remaining Season Schedule
- later, sorting the Team Names makes later Team maintenance much
- easier. However, sorting Team Names should NOT be performed
- after the first week when entering Team Names and Schedule Data
- on a week by week basis. Note, when in Demo Mode you will not be
- presented with the sort screen.
-
- 5. Perform step "Print Team List". Sight verify your Team Names for
- accuracy and duplicates. This Team list can be used later for
- Schedule preparation.
-
- 6. Proceed to step "Maintain Schedule" to enter your Schedule.
-
- *******************************************************************************
- POOL 1 MAINTAIN TEAM NAMES WEEK 1
-
- SORTING TEAM NAMES
-
- - It's IMPORTANT to NOTE that you should only Sort Team Names
- BEFORE Creating or Entering any Schedule Data for this Pool.
- - This sort can ONLY be Performed if there is NO Schedule Data
- present for this Pool.
- - When Team Names are Sorted all Blank Team Names are Purged
- and New Team NUMBERS are Assigned in ascending order.
-
- Sort Team Names N (Y/N)
- *******************************************************************************
-
- ESC=EXIT
-
-
-
-
- Page 12-8
-
-
-
-
-
-
- PRINT TEAM LIST
- ---------------
- Prints Team List sorted in Team name order, which can be used for
- preparing Schedule Data.
- ------------------------------------------------------------------------------
- POOL 1 T E A M L I S T 08-04-91
- PAGE 1
- NAME TM# NAME TM# NAME TM# NAME TM#
- Atlanta 1 Seattle 26
-
- Buffalo 2 Tampa Bay 27
-
- Chicago 3 Washington 28
-
- Cincinnati 4
-
- Cleveland 5
-
- Dallas 6
-
- Denver 7
-
- Detroit 8
-
- Green Bay 9
-
- Houston 10
-
- Indianapolis 11
-
- Kansas City 12
-
- L.A. Raiders 13
-
- L.A. Rams 14
-
- Miami 15
-
- Minnesota 16
-
- N.Y. Giants 17
-
- N.Y. Jets 18
-
- New England 19
-
- New Orleans 20
-
- Philadelphia 21
-
- Phoenix 22
-
- Pittsburgh 23
-
- S. Diego 24
-
- S. Francisco 25
- ------------------------------------------------------------------------------
-
- Page 12-9
-
-
-
-
-
-
- Print Football Pool Schedule Order Form
- ---------------------------------------
- Instead of performing all the busy work necessary to assemble and enter
- Team Names and Schedule Data why not Register now and receive a Free NFL
- Schedule and become eligible to order all Schedules (Pro & College). If
- you are Registered you are already eligible to order all Schedules.
- Ordered Schedules are sent on a disk and can be loaded in seconds. Please
- perform this step for additional information.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 12-10
-
-
-
-
-
-
- Print Schedule Worksheets
- -------------------------
- Prints Schedule worksheets that may be utilized for Schedule preparation.
-
- ------------------------------------------------------------------------------
-
- POOL 1 WEEKLY SCHEDULE WORKSHEET 08-11-91
-
-
-
- WEEK # ______
-
-
- AWAY HOME
- DATE GAME# TEAM# TEAM# DAY
-
- ____________ 1 _____ _____ ___
-
- 2 _____ _____ ___ DAY CODES
-
- 3 _____ _____ ___ 1=MON
-
- 4 _____ _____ ___ 2=TUE
-
- 5 _____ _____ ___ 3=WED
-
- 6 _____ _____ ___ 4=THU
-
- 7 _____ _____ ___ 5=FRI
-
- 8 _____ _____ ___ 6=SAT
-
- 9 _____ _____ ___
-
- 10 _____ _____ ___
-
- 11 _____ _____ ___
-
- 12 _____ _____ ___
-
- 13 _____ _____ ___
-
- 14 _____ _____ ___
-
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- Page 12-11
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- CLEAR & RESET POOL DATA
- ===========================================================================
-
- *******************************************************************************
- CLEAR & RESET POOL DATA
-
- - This step should be performed at the end of a Football Season
- OR when you desire to Clear various Pool Data.
-
- - Perform this step before entering a new schedule for a Pool
- OR when setting up a new Pool.
-
- - All Result reports will be cleared, be sure you have printed
- them before performing this step.
-
- - Excepting the defaults specified below should give you the
- desired results for End of Season OR select as desired.
-
- - Please See Documentation for a Complete Explanation.
-
- (Y/N) Y Clear all Year to Date Player Data
- N Clear all Player Data (Delete all!)
- Y Clear all Weekly Schedule Data
- N Clear all Team Names
- Y Reset Pool for New Season (Current Week = 1,POG = 0)
- N Reset Pool to Default Pool File (Careful!)
-
- F10=CONTINUE ESC=EXIT
- *******************************************************************************
-
- From the Main Menu type <73>.
-
- This step should be used for initial Pool Setup, for End of Season (EOY),
- or anytime you wish to clear various Pool data. Please read points
- described on the above screen. Each individual option is described below.
-
- After reviewing the following options, please see page 13-3 for recommended
- option settings for initial Pool Setup and End of Season (EOY).
-
- Warning: Extra caution should be given to all of these options because you
- can unintentionally clear data very quickly.
-
-
- Clear all Year to Date Player Data
- ----------------------------------
- If you specify Yes, all YTD Player Data will be cleared. This will not
- delete any Player Records nor will it delete any Player name, address,
- phone numbers, dept. code, notes or print indivl status. This normally
- would be performed at the EOY when you want to retain the general Player
- Data for use next season.
-
-
- Clear all Player Data (Delete all!)
- -----------------------------------
- If you specify Yes, all Player Records will be deleted. This normally
- would be performed when setting up a new Pool or anytime you wish to delete
- all the Player Records. If you specify Yes here, the above option has no
- effect.
-
- Page 13-1
-
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- Clear all Weekly Schedule Data
- ------------------------------
- If you specify Yes, all Weekly Schedule Data will be deleted. This
- normally would be performed at the EOY or when setting up a new Pool.
-
-
- Clear all Team Names
- --------------------
- If you specify Yes, all team names will be deleted. You should be aware
- that these team names and the Weekly Schedule Data above are interrelated.
- Deleting the Weekly Schedule Data above without deleting the teams here is
- a valid circumstance, but deleting the teams without deleting the schedule
- is not. Schedule Data is dependent on team names, but team names are not
- dependent on Schedule Data. This normally would be performed when you no
- longer want the team names that are currently loaded. For example, if you
- presently have the NFL teams loaded and you are setting up a college Pool
- you would delete the NFL teams before entering the college team names
- needed for your college schedule.
-
-
- Reset Pool for New Season (Current Week = 1,POG = 0)
- ----------------------------------------------------
- If you specify Yes, Pool control data will be reset for a new season. The
- Current Schedule Week # will be reset to 1 and the Pot of Gold amount would
- be reset to 0. Both of these options can be maintained on the Pool Options
- screen if desired. This normally would be performed at the EOY or when
- setting up a new Pool.
-
-
- Reset Pool to Default Pool File (Careful!)
- ------------------------------------------
- If you specify Yes, your Pool Data Base File will be reset to the original
- status it was shipped with. This means that all Player Data will be
- deleted and the Schedule, Teams and Pool Options, will be reset to the
- defaults that were shipped with the FPK program you received. The only
- thing that is retained from the original Pool Data Base File will be the
- Printer Setup you specified for that Pool.
-
- Warning: Extra caution should be given to this option because you can
- ******* unintentionally clear a tremendous amount of data very quickly.
-
-
- Please see the following page for recommended option settings for initial
- Pool Setup and End of Season (EOY).
-
-
-
-
-
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-
- Page 13-2
-
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-
-
- The following settings are recommended for initial Pool setup:
-
- Careful consideration should be given to each option because under some
- circumstances you may wish to retain some data.
-
- Y Clear all Year to Date Player Data
- Y Clear all Player Data (Delete all!)
- * Y Clear all Weekly Schedule Data
- * Y Clear all Team Names
- Y Reset Pool for New Season (Current Week = 1,POG = 0)
- N Reset Pool to Default Pool File (Careful!)
-
-
- * The FPK is shipped with a NFL Schedule and NFL Teams pre-loaded, however,
- the Schedule may not be for the current Season. If you are setting up a
- NFL Pool you probably would not want to clear the NFL Teams if they are
- present. If you wish to review the Teams present before clearing them
- see "Maintain Teams" on page 12-1. If you wish to review the Schedule
- present before clearing it see "Maintain Schedule" on page 12-2 and/or
- "Print Game Result Sheets" on page 8-8.
-
-
-
-
-
- The following settings are recommended for reset at EOY:
-
- Y Clear all Year to Date Player Data
- * N Clear all Player Data (Delete all!)
- Y Clear all Weekly Schedule Data
- N Clear all Team Names
- Y Reset Pool for New Season (Current Week = 1,POG = 0)
- N Reset Pool to Default Pool File (Careful!)
-
- * If you do not want to retain Player Records for next year
- you can change this option to Yes.
-
-
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- Page 13-3
-
-
-
-
-
-
- PRINT POOL DOCUMENTS
- ==========================================================================
- All documents should be printed from the Setup Menu. From the Main Menu
- type <7>, then select the documents you wish to print.
-
-
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- Page 14-1
-
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-
-
- ERROR MESSAGES
- ==========================================================================
-
- Most error messages associated with the following steps are described in
- their respective sections of the manual. If you can not find the error
- message you are looking for there, look in this section.
-
- Enter Player Picks
- Enter and Process Results
- Print Pool Results
- Maintain Players Records and Lists
- Print Player Pick Sheets
- Restore Pool to Prior Week
- Pool Setup
- Maintain Schedule & Teams
- Clear & Reset Pool Data
-
-
- All other error messages are described below:
-
-
- Note: The presents of ## in a file name (WKCU##.DAT) in this section
- denotes the Pool number (01-09). For example, the Pool Data Base
- File for Pool #1 is (WKCU01.DAT).
-
- Note: If necessary, you should replace all occurrences of "C:\FPK" in this
- section with the appropriate Drive and Directory.
-
-
- ==> POOL DATA BASE FILE ? IS NOT PRESENT IN PATH - You are missing one
- of the following Pool Data base files or Document files.
-
- MANUAL.DOC User Manual
- COMMENT.DOC Comments to Author Form
- REGISTER.DOC Registration Form, License Agreement
- SCHEDULE.DOC Schedule Order Form
- SIGNUP.DOC Sample Football Pool Signup forms
-
- DEMO1A.DAT Demo #1 Pool Data Base File
- DEMO2A.DAT Demo #2 Pool Data Base File
-
- DEFAULT.DAT Default Pool Data Base File
-
- WKCU##.DAT Pool Data Base File
-
-
- You could have accidentally deleted the file or it may have been
- damaged by a computer malfunction, power fluctuation or power
- failure.
-
- Hopefully, you practice good backup procedures. If you do, restore
- the missing file from your backup. If this is not possible see
- recovery discussions below.
-
- If you are missing the most important Pool Data Base File
- (WKCU##.DAT) which stores all your current Pool Data, try the
- following:
-
-
- Page 15-1
-
-
-
-
-
-
- 1. If you have a Prior Week Pool Data Base File (WKPR##.DAT)
- for this Pool perform the following copy at your hard drive
- prompt (i.e. C>). Doing this will restore your Pool Data
- Base file to the status it was in just prior to processing
- results for the prior week. After the copy you will have to
- rerun results for the most recent week to bring your Pool
- Data Base File to the most current state possible.
-
- COPY C:\FPK\WKPR##.DAT C:\FPK\WKCU##.DAT
-
-
-
- 2. If you do not have Prior Week Pool Data Base File
- (WKPR##.DAT) above you can try the last resort by performing
- the following copy at your hard drive prompt (i.e. C>).
- Doing this will reset your Pool Data Base file to defaults
- that the FPK was shipped with. Obviously, this means you
- will not be able to recover your Pool Data Base File data.
-
- COPY C:\FPK\DEFAULT.DAT C:\FPK\WKCU##.DAT
-
- If you use this copy to recover Pool # 2-9 you must use step
- (Select Pool) to delete and re-add the Pool # you are
- recovering because the Pool # in the DEFAULT.DAT file has
- Pool # 1 stored in it.
-
- If neither of the above steps work you should probably
- re-install FPK from the original media you received it on.
-
-
-
- All other missing files can be recovered by re-installing the FPK
- from the original media you received it on.
-
- Note: If you are not missing your Pool #1 Data Base File and you
- have a non-registered copy of the FPK, you should make a
- backup copy of your Pool #1 Data Base File before
- re-installing. Some non-registered versions of FPK will
- overwrite the Pool #1 Data Base File (WKCU01.DAT) (if it is
- present), but registered versions from the author will not.
-
-
-
- ==> POOL PROGRAM ? IS NOT PRESENT IN PATH - You are missing one of the
- following Programs:
-
- FPK.EXE Main Program
- P11.EXE Secondary Program
- P12.EXE Secondary Program
- P13.EXE Secondary Program
- P14.EXE Secondary Program
- P15.EXE Secondary Program
- BRT70ENR.EXE Secondary Program
-
- The program should be in path shown. You could have accidentally
- deleted the program or it may have been damaged by a computer
- malfunction, power fluctuation or power failure.
-
-
- Page 15-2
-
-
-
-
-
-
- Hopefully, you practice good backup procedures. If you do, restore
- the missing program from your backup. If this is not possible see
- recovery discussions below.
-
- All missing programs can be recovered by re-installing the FPK from
- the original media you received it on.
-
- Note: If you have a non-registered copy of the FPK. You should make
- a backup copy of your Pool #1 Data Base File before
- re-installing. Some non-registered versions of FPK will
- overwrite the Pool #1 Data Base File (WKCU01.DAT) (if it is
- present), but registered versions from the author will not.
-
-
- ==> POOL DATA BASE FILE IS CORRUPT, FILE ? IS TO SHORT/IS TO LONG/WAS
- MODIFIED - One of the following Pool Data base files is corrupt.
-
- DEMO1A.DAT Demo #1 Pool Data Base File
- DEMO2A.DAT Demo #2 Pool Data Base File
- DEFAULT.DAT Default Pool Data Base File
-
- WKCU##.DAT Pool Data Base File
-
- WKPR##.DAT Prior Week Pool Data Base File
- WKRS##.DAT Results Report File
-
-
- The file may have been damaged by a computer malfunction, power
- fluctuation or power failure.
-
- Hopefully, you practice good backup procedures. If you do, restore
- the corrupt file from your backup. If this is not possible see
- recovery discussions below.
-
-
- DEMO1A.DAT, DEMO2A.DAT, DEFAULT.DAT - All these files can be
- recovered by re-installing the FPK from the original media you
- received it on.
-
- Note: If you have a non-registered copy of the FPK. You should make
- a backup copy of your Pool #1 Data Base File before
- re-installing. Some non-registered versions of FPK will
- overwrite the Pool #1 Data Base File (WKCU01.DAT) (if it is
- present), but registered versions from the author will not.
-
-
- WKCU##.DAT - If this file is corrupt it's unfortunate because this
- file stores all your current Pool Data, try the following:
-
- 1. If you have a Prior Week Pool Data Base File (WKPR##.DAT)
- for this Pool perform the following copy at your hard drive
- prompt (i.e. C>). Doing this will restore your Pool Data
- Base file to the status it was in just prior to processing
- results for the prior week. After the copy you will have to
- rerun results for the prior week to bring your Pool Data
- Base File to the most current state possible.
-
- COPY C:\FPK\WKPR##.DAT C:\FPK\WKCU##.DAT
-
- Page 15-3
-
-
-
-
-
-
-
- 2. If you do not have Prior Week Pool Data Base File
- (WKPR##.DAT) above you can try the last resort by
- performing the following copy at your hard drive prompt
- (i.e. C>). Doing this will reset your Pool Data Base file to
- defaults that the FPK was shipped with. Obviously, this
- means you will not be able to recover your Pool Data Base
- File data.
-
- COPY C:\FPK\DEFAULT.DAT C:\FPK\WKCU##.DAT
-
- If you use this copy to recover Pool # 2-9 you must use step
- (Select Pool) to delete and re-add the Pool # you are
- recovering because the Pool # in the DEFAULT.DAT file has
- Pool # 1 stored in it.
-
- If neither of the above steps work you should probably
- re-install FPK from the original media you received it on.
-
- WKPR##.DAT - If this file is corrupt there is nothing you can do.
- You were trying to restore your Pool to a prior week, but this file
- is corrupt so you can not.
-
- WKRS##.DAT - If this file is corrupt, you were trying to print
- result reports that are stored in this file. To recover this file
- restore your Pool to a prior week and rerun the results.
-
-
- ==> POOL DATA BASE FILE ? IS A NEWER VERSION THAN THE PROGRAM VERSION -
- The indicated file you are trying to use has a higher version number
- than the program version number you are using, this is not allowed.
-
-
- ==> PRINTER NEEDS ATTENTION ?/PRINTER IS NOT ON ? - The printer is not
- ready to except data from the indicated port, is the printer ready
- light on? Are you sure you selected the proper port (LPT1 or LPT2)
- when you setup your printer? If you selected the wrong port on
- printer setup you may have to restart (reboot) your computer.
-
-
- ==> DISK MEDIA ERROR ? - The indicated disk drive has a defective floppy
- disk, a defective hard drive or a hardware malfunction occurred.
-
-
- ==> DEVICE I/O ERROR ? - The indicated device had a hardware
- malfunction. This error indicates a defective disk drive, use of a
- non-formatted disk, a defective printer or some other defective
- device.
-
-
- ==> DISK DRIVE ? NOT READY - The indicated disk drive's door latch is
- open or there is no disk in the drive.
-
-
- ==> DISK FULL ON DRIVE ? - The indicated disk drive is full. You should
- exit FPK and free up disk space on indicated drive.
-
-
-
- Page 15-4
-
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-
-
-
-
- ==> GENERAL FAILURE ERROR READING/WRITING DRIVE ? - The indicated drive
- had a hardware malfunction or you are trying to read or write to a
- non-formatted disk. If you are working with a properly formatted
- disk enter R for retry. If this does not work enter A for abort.
- You will probably have to restart (reboot) your computer. If you
- continue to receive this error you must have a defective disk drive.
-
-
- ==> SCHLIST.SCH FILE NOT PRESENT ON DRIVE ? - You are trying to load a
- Schedule from a floppy disk that has no Schedule files.
-
-
- ==> ?.SCH FILE NOT PRESENT ON DRIVE ? - You are missing a Schedule file
- on the specified drive.
-
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- Page 15-5
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